Bill Currie
a9f3814c86
forgot to remove scope.h
2002-05-01 21:48:23 +00:00
Bill Currie
067359b39d
d'oh, missed a ;
2002-05-01 21:42:29 +00:00
Bill Currie
962dc8e46e
rewrite the type and def parsing to allow more flexible types
2002-05-01 21:35:39 +00:00
Bill Currie
4725a44098
print out field types correctly
2002-05-01 21:33:59 +00:00
Jeff Teunissen
b871c678f4
test commit.
2002-05-01 20:26:47 +00:00
Bill Currie
594d81b6f0
add dstring.h to include_HEADERS
2002-05-01 20:12:48 +00:00
Brian Koropoff
2eecffdc75
Changed the zoom script to be mathematically correct. The simplest solution
...
is often the correct one.
2002-05-01 05:10:55 +00:00
Bill Currie
44f9700ed2
two spelling correctsions are remove a redundant VectorCopy
2002-04-30 16:37:11 +00:00
Bill Currie
93febb90c9
search for .gz first
2002-04-30 04:39:03 +00:00
Brian Koropoff
942b3c2744
Floating point value of fov is now used.
2002-04-29 22:03:33 +00:00
Bill Currie
08f12355c5
this /should/ fix CoolMoDee's autoconf 2.53 issues
2002-04-29 19:19:26 +00:00
Bill Currie
a1fef28b60
fix the sw32 fov caps so it maches sw and gl
2002-04-29 17:21:52 +00:00
Brian Koropoff
6c0b62d71c
Added my zoom script to CVS :P
2002-04-29 01:41:07 +00:00
Brian Koropoff
601736719d
Fixed the use of double quotes in chat messages and removed single quotes
...
as an option to enclose tokens.
2002-04-29 01:04:29 +00:00
Jeff Teunissen
2711cbbe7c
Don't restore gamma if it's never been initialized. :)
2002-04-28 09:03:50 +00:00
Brian Koropoff
ff901a312f
Added argument-list functions to EXP with trig and inverse trig functions
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to start. More will follow. Switched to doubles from floats and allowed
numbers with exponents to be parsed properly. Also changed the number of
significant digits printed to 10. Changed fov so it is now capped at 1,
not 10. The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie
b93f37fb00
a nother tiny optimisation: no nead to recalculate non-player beams every
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frame
2002-04-27 04:08:30 +00:00
Bill Currie
8a8e62f4c2
turns out that beams coming from the player entity get their start position
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updated which can cause the beam to shrink which can cause lightning ents
to get stranded.
2002-04-27 03:22:09 +00:00
Bill Currie
98fea9ff55
remove some debug code and fix some missing ;s
2002-04-27 02:51:00 +00:00
Bill Currie
a59e509033
Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported
2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38
support the printscr key in X
2002-04-27 00:07:47 +00:00
Bill Currie
fc6fb804d7
support all but \b, \< and \> of qccx' character escapes.
2002-04-26 22:23:28 +00:00
Brian Koropoff
7121891895
Fixed Cmd_If_f so that embedded commands work again.
2002-04-26 22:09:28 +00:00
Bill Currie
1f468e2508
fix a silly parse snafu
2002-04-26 21:49:35 +00:00
Bill Currie
aa006ecf64
qfcc now supports implicit string constant concatentation.
2002-04-26 21:42:50 +00:00
Bill Currie
4f7245d634
allow type (parm, parm, ...) to compile (the parms aren't type checked yet)
2002-04-26 21:28:06 +00:00
Jeff Teunissen
411ade4ce2
Fix gamma again. Also some minor whitespace and slight code cleanup.
2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741
XPutImage returns 0 for success, not error
2002-04-26 18:55:37 +00:00
Bill Currie
7afea4094e
alpha gcc doesn't like -malign-*
2002-04-26 18:03:16 +00:00
Bill Currie
9399b35b02
alpha compile fix
2002-04-26 17:15:00 +00:00
Bill Currie
a1c6547f16
when comparing addresses, it helps if the /whole/ address is compared :P
2002-04-26 16:05:24 +00:00
Bill Currie
89f7604d40
VID_GetGamma neither compiles nor is needed :)
2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b
changed sig handling to allow for core dumps etc, like x11 and glx
2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088
X11 gamma restoration now works properly for systems with a normal gamma that
...
uses all three components (red, green, blue).
Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd
System gamma is now restored properly in X11.
2002-04-25 20:28:15 +00:00
Bill Currie
45e98d80d9
redo the cvar vector reading code to produce more useful results
2002-04-25 20:08:18 +00:00
Bill Currie
ce1c2e0bd1
sort the sources list
2002-04-25 19:39:26 +00:00
Bill Currie
7ca3ea20b1
got a little too agressive with that optimisation :P (I'm surprised it worked
...
at all)
2002-04-25 19:38:15 +00:00
Bill Currie
0deb11eeae
this might fix the lightning bug (produces better code anyway)
2002-04-25 19:04:25 +00:00
Bill Currie
4223aaa4c0
a couple of very minor optimisations
2002-04-25 17:16:40 +00:00
Jeff Teunissen
b2579dca98
WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
...
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
13071a2d23
Clear up some comments.
2002-04-25 12:53:42 +00:00
Jeff Teunissen
6126eeeb1d
Clarify the meaning of the watervis serverinfo/Cvar in the server help
2002-04-25 12:52:11 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
cd6217bd21
bah, __builtin_expect is new in gcc 3
2002-04-25 04:51:04 +00:00
Bill Currie
da994c16e5
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
...
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.
No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Bill Currie
2b2c0401cf
stuff player, beam and explosion entities into the map (rather than
...
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Brian Koropoff
bf323c3f0a
Cleaned up Cmd_Args. It is no longer uselessly built up in
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Cmd_TokenizeString since I realized the code was just pulling it apart and
putting it back together. Added Cmd_Argsu to access the unprocessed
command. Added support for else following if in such a way that
if/else if/else structures work. Added support for unary operators in
EXP and added the ! (not) operator. The ifnot command will be kept
for variety.
2002-04-24 22:33:04 +00:00
Bill Currie
e4975cd675
very minor load-time optimisation
2002-04-23 17:23:18 +00:00