Commit graph

5920 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Bill Currie
f77bb44df3 load a qfo back into memory. next step is to figure out linking 2002-06-22 05:10:34 +00:00
Bill Currie
9fee1d07dd initial work on actually writing .qfo files. seems to work, but only test.qfo
is ever writtin :)
2002-06-21 20:46:56 +00:00
Bill Currie
a83ecbd23a make sure we don't get stuck in the console when the server is in
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie
f8dee80355 add unions 2002-06-20 20:28:01 +00:00
Bill Currie
f8e4215ba9 implement compiler "notices": potentially important information that isn't
really a warning (unless requested) and can be silenced.
2002-06-20 19:29:06 +00:00
Bill Currie
3476138988 make --tradiontial cause "!foo & bar" evaluate as "!(foo & bar)" as per
qfcc's broken behaviour.
2002-06-20 18:51:46 +00:00
Bill Currie
e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie
7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie
8234988835 yet more cleanup 2002-06-19 23:16:41 +00:00
Bill Currie
a397ef953a Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes: #14)
2002-06-19 19:58:36 +00:00
Ragnvald Maartmann-Moe IV
a246015053 Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
Bill Currie
f1ced33e92 a little more cleanup 2002-06-19 17:16:13 +00:00
Ragnvald Maartmann-Moe IV
1ebc5e6fa1 Whitespace. 2002-06-19 17:01:31 +00:00
Bill Currie
5e9baaa7c2 optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1 2002-06-19 16:03:01 +00:00
Bill Currie
b4d7f0ec96 move the pps code into it's own function 2002-06-19 05:03:24 +00:00
Bill Currie
85a6c5aa06 remove a redundant call to IN_Move 2002-06-19 04:11:27 +00:00
Bill Currie
5052e3db1f add qsg support for players and actually send EFFECTS2 and FRAME2 for
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
d2fadb2978 Temporary workaround for invisible players. 2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Bill Currie
f90f78990a ok, I'm happy with this now (bit fields anent' so great for portable file
formats:/)
2002-06-18 21:00:41 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug... 2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
632683e703 Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Ragnvald Maartmann-Moe IV
3900c75cbb Spelling correction in printf. 2002-06-17 05:40:56 +00:00
Bill Currie
717127e0d8 don't print ! on uninitialized global defs that are the correct type for
the instruction
2002-06-17 05:31:08 +00:00
Bill Currie
8263d3bd85 start working on the format for the object files 2002-06-17 05:29:20 +00:00
Bill Currie
37d3fecd5d remove an unneeded field 2002-06-17 05:28:43 +00:00
Bill Currie
cbffb4b140 clean up the vector def setup 2002-06-17 02:43:38 +00:00
Bill Currie
b519c0b7cd fix a silly typo that was causing the _y of vectors to get pointed to the
wrong place
2002-06-17 01:22:45 +00:00
Bill Currie
59dba829f2 fix an out-by-one error caused by over-optimisation of floats. 2002-06-17 00:26:13 +00:00
Ragnvald Maartmann-Moe IV
8e254e4071 Document manual mouse invert. 2002-06-16 05:28:27 +00:00
Bill Currie
2264c28310 pr_strings:
remove a bogus 0x which caused confusion in an error message
def.c:
	vector fields still need an extra 3 globals for their component fields
2002-06-16 05:24:58 +00:00
Ragnvald Maartmann-Moe IV
02d3b43e7e Fix the outdated menu entry in the HOWTO. 2002-06-16 05:09:14 +00:00
Bill Currie
76704e9daf the other part of the rename 2002-06-16 04:22:51 +00:00
Bill Currie
5ff7941805 rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
Bill Currie
ba4b11da24 fix CCVER gathering for cross-compiling (the i386-mingw32msvc-gcc was
throwing the regex off)
2002-06-16 01:27:56 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86 Make wizard spike hits visible, plus a couple minor cleanups. 2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb Whitespace. 2002-06-15 10:52:14 +00:00
Bill Currie
930ba48862 other than sounds that are ment to loop not looping (due to losing that info
when converting to ogg (I've got some ideas on that)), ogg/vorbis support is
working. Doesn't seem to be too much of a load-time hit.
2002-06-15 05:43:56 +00:00
Bill Currie
ddf4f257f4 *sigh*, sometimes I hate automake 2002-06-15 03:20:59 +00:00
Bill Currie
9f1e6f9c82 make the vorbis support mostly work. qf segs in Cache_TryAlloc when loading
a map, but I think that's related to some of our other sound resample bugs.
2002-06-14 22:55:57 +00:00
Bill Currie
f2f6041e05 at long last, vorbis support :) load time only, though, so not yet suitable
for huge samples.
Also, change the file search order so that .gz is checked before the
requested file.
2002-06-14 20:36:28 +00:00
Bill Currie
b65c96ad99 don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
df55030fa8 Fix alias bounding box sizes, so that large critters don't disappear when at edge of view frustrum...
(Taken and debugged from tutorial on quakesrc.org)
2002-06-14 09:33:37 +00:00
Bill Currie
9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f Undo thinko. 2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set. 2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4 Minor cleanup/optimization of sprite model rendering. 2002-06-14 06:06:38 +00:00