Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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35b767cd21
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Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
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2001-09-27 03:09:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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2941c07b0a
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb6796247c
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Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
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2001-09-22 02:37:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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fc1ab9640e
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r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
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2001-09-19 18:07:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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0d0e570676
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Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
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2001-09-07 05:37:11 +00:00 |
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Bill Currie
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d7675ada7a
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move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
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2001-09-06 05:41:15 +00:00 |
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Bill Currie
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11489550ba
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gratuitous_diff--
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2001-08-28 22:46:02 +00:00 |
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Adam Olsen
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c6ec43d659
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some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
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2001-08-25 09:21:40 +00:00 |
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Bill Currie
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8fa46e9fc0
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almost there getting the sw32 client to link
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2001-08-25 03:24:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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