Bill Currie
853bf13d9e
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
Bill Currie
a0828ddd06
Clean up bsp limits.
...
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
ef7958d680
Lots of const correctness.
2010-10-13 20:52:08 +09:00
Bill Currie
fcd1897421
Create the qfbsp doxygen modules.
...
Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
fc0e0f4665
Documentation for surfaces.
2010-10-13 20:52:07 +09:00
Bill Currie
4b1b838f87
More braces and whitespace.
2010-10-13 20:52:07 +09:00
Bill Currie
a5c96cb825
More documentation and move some functions.
2010-10-13 20:52:06 +09:00
Bill Currie
a703956553
split up most of bsp5.h and get things compiling again
2010-08-18 17:52:13 +09:00
Bill Currie
7c4a0725e1
clean out unused functions
2007-10-08 09:50:02 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
3c58b712d9
don't subdivide hint or skip brushes
2003-04-04 21:48:47 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
d25ee82838
provide a tighter accuracy (but slower) _VectorNormalize for the tools
2002-09-25 21:35:49 +00:00
Bill Currie
4bf8ac58f1
whitespace cleanup and add rcsid tags
2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29
use getopt and add wad search paths
2002-09-20 21:48:34 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
...
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2
Fix lack of compat.h/string.h includes.
2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e
Gobs of whitespace.
2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d
enough whitespace to crush a shambler
2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336
Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
...
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00