Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Bill Currie
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7a3b63418b
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`adequate' temporary fix for r_lightmap_components 1
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2002-05-28 04:11:40 +00:00 |
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Bill Currie
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c9432fd92d
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remove unneeded stuff
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2002-02-20 20:20:17 +00:00 |
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Seth Galbraith
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778af4276e
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Seth Galbraith
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93116bc827
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external mip texture loading
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2002-01-16 01:02:50 +00:00 |
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Adam Olsen
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dd19f7b500
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- convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
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2001-10-24 15:23:02 +00:00 |
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Bill Currie
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cd9832d95f
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hey, nq-server works until you connect :)
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2001-10-03 22:25:24 +00:00 |
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Bill Currie
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bbc83c30ca
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hey, it segs, but who cares? so does nq-glx -dedicated :P
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2001-10-03 19:52:03 +00:00 |
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