Commit graph

28 commits

Author SHA1 Message Date
Bill Currie
81a3eaf93e Initial Gorm file for MapEdit. 2010-11-28 15:31:32 +09:00
Bill Currie
b5f5ad6ce2 Whitespace. 2010-11-28 15:31:32 +09:00
Bill Currie
7ebb7c503b Remove unused file. 2010-11-28 15:31:32 +09:00
Bill Currie
e93bb3fb69 Remove some redundant files.
Use the functions provided by QuakeForge.
2010-11-28 15:31:31 +09:00
Bill Currie
e84574400d Can't use UserPath, so remove these. 2010-11-28 15:31:31 +09:00
Bill Currie
6e3df2c68d Possibly get preferences working. 2010-11-28 15:31:31 +09:00
Bill Currie
3e3d8cc9cd clean up some XXXs 2010-11-28 15:31:31 +09:00
Bill Currie
c1e2d4c17a And the header files. 2010-11-28 15:31:31 +09:00
Bill Currie
d23300d58b Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727 Finally, everything does compile.
However, it still won't work (no gorm, commented code, ...).

Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
ddc493d657 Add the rest of the files which I know to build. 2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
032f16d1b3 Some compile fixes.
Not enough, but covers Object->NSObject and header file protection.
2010-11-28 15:31:30 +09:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
4dcc29a136 bloody gcc deciding #import isn't good enough :P 2003-05-06 21:52:58 +00:00
Bill Currie
dccff75f98 don't want to lose this 2003-04-11 23:30:26 +00:00
Bill Currie
29ab911ad4 this might come in handy 2003-03-18 19:49:23 +00:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00
Bill Currie
106fb77eb3 need AppKit/NSImage.h now 2003-02-25 20:54:24 +00:00
Jeff Teunissen
caf9d820c1 Forge updates. Forge now saves, but does not load (heh) projects. 2002-07-06 03:00:28 +00:00
Jeff Teunissen
3edc57ef93 Forge updates. Compiles with latest GNUstep CVS, may not work with current
release (but should).

The interface is no longer defined in code -- it loads it from a .gorm file.

The code is a lot cleaner, and I'm working on project management again.
Generally, I'm having a lot of fun. :)
2002-05-26 11:24:00 +00:00
Jeff Teunissen
29c68732c0 More Forge stuff.
Forge now loads the bundles in its resources first, and then loads the
bundles from the User, Local, Network, and System library directories,
in that order -- if it is told to by the defaults system.

Also, the MainPrefs class has some new options, to control what
directories Forge loads bundles from.
2002-01-26 22:09:15 +00:00
Jeff Teunissen
8ef321e2e8 Forge updates -- an icon for .forge files, some app info updates, and a
nib-loading fix for MainPrefs.
2002-01-26 05:13:25 +00:00
Jeff Teunissen
9585b6af92 Forge updates. Preferences is no more, since each bundle will have its
own prefs anyway. The "sample" bundle MainPrefs is more complete, and is
now loading its interface from a .gorm file -- this would be a .nib on
NeXTstep or Mac OS X, and it should be ready to run on those OSes
already -- since it doesn't do much. :)
2002-01-25 08:45:28 +00:00
Jeff Teunissen
abf73ea80a Support nibs in MainPrefs. 2002-01-04 20:31:53 +00:00
Jeff Teunissen
74e2f63188 *** empty log message *** 2001-11-28 23:44:26 +00:00
Jeff Teunissen
9c92717c15 The beginnings of bundle-loading support Scary, but it seems to work! 2001-11-21 18:47:08 +00:00