Two variables declared as arrays (same size) of different typedefs to
the same base type have their type encodings both pointing to the same
short alias.
From vkgen:
51d3 ty_array [4={int32_t>i}] 207f 0 4
51d9 ty_array [4=i] 1035 0 4
51df ty_alias {>[4=i]} 16 51d9 51e6
51e6 ty_array [4={uint32_t>i}] 2063 0 4
51ec ty_union {tag VkClearColorValue-} tag VkClearColorValue
4ca0 0 float32
51df 0 int32
51df 0 uint32
uint32 should use 51e6 and int32 should use 513d,
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
The warning flag check worked too well: it enabled the warning and
autoconf's default main wanted the const attribute. The bug has been
floating around for a while, it seems.
This uses ud-chains for function statements (call/return) to force their
arguments to be live (in particular, indirect references via pointers)
this fixes the arraylife test.
The ud- and du-chains include known side-effects of the instructions and
thus depict a more accurate view of what operands an instruction uses or
defines. Fixes the arraylife2 test.
Like defs, a partial write should not define the whole temp. Thus, copy
the "don't visit main" behavior recently added to def_visit_all. Fixes
missing ud-chains for component-by-component assignments to temporary
vectors.
I'm not certain this is correct, but it seems to me that du-chains are
the same information as ud-chains, but from the defining statement's
point of view instead of that of the using statement.
As certain statements (in particular, function calls) can use additional
variables via pointer parameters, it's necessary to iterate ud-chain
building until the count stabilizes. This should make live variable
analysis much easier.
I think the current build_element_chain implementation does a reasonable
job, but I'm in the process of getting designated initializers working,
thus it will become important to ensure uninitialized members get
initialized.
I never liked the various hacks I had come up with for representing
resource handles in Ruamoko. Structs with an int were awkward to test,
pointers and ints could be modified, etc etc. The new @handle keyword (@
used to keep handle free for use) works just like struct, union and
enum in syntax, but creates an opaque type suitable for a 32-bit handle.
The backing type is a function so v6 progs can use it without (all the
necessary opcodes exist) and no modifications were needed for
type-checking in binary expressions, but only assignment and comparisons
are supported, and (of course) nil. Tested using cbuf_t and QFile: seems
to work as desired.
I had considered 64-bit handles, but really, if more than 4G resource
objects are needed, I'm not sure QF can handle the game. However, that
limit is per resource manager, not total.
This takes advantage of the ud-chains to follow the trail of pointer
assignments looking for an address. This gets array element assignments
surviving across blocks when the array itself is passed to a function.
It doesn't help when the address of the element is taken though. I think
that's a dags problem and probably needs du-chains. Also, the ud-chain
creation should probably be done in two passes so the newly found
information can be recorded.
Def and kill are still handled in flow_analyze_statement, but this makes
call meta data more consistent between v6 and ruamoko progs, allowing
the statement use chain to be used for call argument analysis. It even
found a bug in the extraction of param counts from the call instruction.
I had missed the flowvar clearing for auxiliary use/def/kill operands.
It's possible it wasn't necessary at the time since the operands were
added just for dealloc checking, but there's every reason it could
become necessary.
The first use will be pointer analysis for function arguments where the
argument points to an array to mark the array as live, but I'm sure
there'll be plenty of other uses.
A partial write to a def should not define the whole def, thus
def_visit_all's overlap parameter now has a flag that prevents a visit
to the main def when accessing the def from an alias def. This prevents
a lot of spurious kills and defines in flow analysis.
The array access code was loading the vector, modifying the element,
then forgetting to write the modified vector back to whence it came.
However, that would be rather sub-optimal, so now when the vector is
accessed by a pointer, the array code switches to field access to get at
the vector element thus avoiding the need to copy the whole vector.
Needed for proper analysis (ud-chains etc). Of course, it was then
necessary to remove the parameter defs from the uninitialized defs.
Also, plug a couple of memory leaks (forgot to free some temporary
sets).
That is, `array + offset`. This actually works around the bug
highlighted by arraylife.r (because the array is explicitly used), but
is not a proper solution, so that test still fails of course. However,
with this, it's no longer necessary to use `&array[index]` instead of
`array + index`.
I could never remember what any of the numbers meant. While define is
still a little fuzzy (they're (pseudo)statement numbers), at least now
I'll always know that the numbers are the define set. Also, having the
flow address of the variable helps with understanding the reaching defs
output.
It seems that the optimizer keeps array assignments live when passing
the array as a pointer, but not when passing the address of an element.
Found when testing the following code:
BasisBlade *pga_blades[16] = {
blades[1], blades[2], blades[3], blades[4],
blades[7], blades[6], blades[5], blades[0],
blades[8], blades[9], blades[10], blades[15],
blades[14], blades[13], blades[12], blades[11],
};
BasisGroup *pga_groups[4] = {
[BasisGroup new:4 basis:&pga_blades[ 0]],
[BasisGroup new:4 basis:&pga_blades[ 4]],
[BasisGroup new:4 basis:&pga_blades[ 8]],
[BasisGroup new:4 basis:&pga_blades[12]],
};
Only the first element of pga_blades is being assigned in the optimized
code, but everything is correct when not optimizing.
I had messed up the handling of declarators for combinations of pointer,
function, and array: the pointer would get lost (and presumably arrays
of functions etc). I think I had gotten confused and thought things were
a tree rather than a simple list, but Holub set me straight once again
(I've never regretted getting that book). Once I understood that, it was
just a matter of finding all the places that needed to be fixed. Nicely,
most of the duplicated code has been refactored and should be easier to
debug in the future.
It turns out I broke the type system when it comes to pointers to
functions and arrays. This test checks basic function and array pointers
and passes with qfcc from before the type system rework.
The type system rewrite had lost some of the checks for function fields.
This puts the actual code in the one place and covers parameters as well
as globals.
Internally, * is not really a valid operator for vectors since it can
have many meanings. This didn't cause trouble until trying to build
everything in game-source (since there's still a lot of legacy code in
there).