Commit Graph

4407 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
Bill Currie 16eac174e6 correct the scaling of the 5 bit color map types 2003-03-21 16:18:51 +00:00
Bill Currie fa775c6e30 oops, missed a case 2003-03-21 06:08:57 +00:00
Bill Currie 7e0ce3d3df skip over any present colormap for non-colormap types 2003-03-21 06:08:17 +00:00
Bill Currie 3e349ee52c we now theoreticly support greyscale tga files too :) 2003-03-21 05:03:32 +00:00
Bill Currie 6c850c5528 seriously clean up LoadTGA by using a decoder table and implement colormap
support (8 bpp only)
2003-03-21 04:23:16 +00:00
Ragnvald Maartmann-Moe IV 265edd1fef Small optimization. 2003-03-21 00:52:30 +00:00
Ragnvald Maartmann-Moe IV bf18436ad5 Whitespace. 2003-03-21 00:51:57 +00:00
Bill Currie 00c61fe07c add a luminance/alpha tex def 2003-03-20 23:30:24 +00:00
Bill Currie c525bc4925 call the correct read functions for 32 bit rle expansion 2003-03-20 23:11:58 +00:00
Bill Currie 32257923a5 cleanup unused vars 2003-03-20 23:02:53 +00:00
Bill Currie b2bc3f13ea support RLE tga files for all 4 directions 2003-03-20 22:54:44 +00:00
Bill Currie abdb21eadc however, don't need read_rgb and read_rgba 2003-03-20 21:25:56 +00:00
Bill Currie 4222c501a0 darn, broke the reverse direction and fixing it produces horrid code 2003-03-20 21:24:04 +00:00
Bill Currie 1a18044b31 merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
2003-03-20 21:08:47 +00:00
Bill Currie a01456f851 allocate space for the texture correctly 2003-03-20 21:08:04 +00:00
Ragnvald Maartmann-Moe IV 88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie 4ea47fc261 give up on ancient mingw 2003-03-19 07:03:51 +00:00
Bill Currie 29ab911ad4 this might come in handy 2003-03-18 19:49:23 +00:00
Bill Currie 48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00
Bill Currie 3423ed59d5 expand the plist api to make plist creation easier 2003-03-18 19:15:31 +00:00
Bill Currie d7a3608943 can now convert v3 models to v6 2003-03-17 19:54:57 +00:00
Bill Currie 067405b461 finally have v3 mdl figured out 2003-03-17 18:41:07 +00:00
Bill Currie df148a3b4c more packet log spam 2003-03-17 05:52:45 +00:00
Bill Currie aa345faf12 use the window size for the fullscreen view 2003-03-17 05:39:10 +00:00
Bill Currie a8a8792a76 support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie 6621bbee36 don't spam packet logs accidently :) 2003-03-17 04:39:33 +00:00
Bill Currie 27a02de1cc fix a double fclose 2003-03-17 04:36:06 +00:00
Bill Currie 3a85d98f83 fix an out-by-one error 2003-03-17 00:52:16 +00:00
Bill Currie 2173151560 get packet logging working with mvds 2003-03-16 03:17:50 +00:00
Bill Currie dc74519205 no flags for mdl v3, but yes to skin type 2003-03-14 01:00:53 +00:00
Bill Currie f604a84363 attempting to reverse engineer mdl ver 3 2003-03-14 00:43:33 +00:00
Bill Currie 1e423b9645 make certain classes get referenced when inheriting from them 2003-03-13 19:16:45 +00:00
Bill Currie 548d3b68f8 pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
	don't segfault on broken classes
2003-03-13 18:45:45 +00:00
Bill Currie 5cb79f423c fix missing break 2003-03-13 17:31:01 +00:00
Bill Currie 0f119c7cdb don't bother lowercasing download filenames now that they're forced
lowercase during the precache stage
2003-03-13 16:33:29 +00:00
Bill Currie 2dd3fab209 force model and sound names coming in from the progs to be lowercase 2003-03-13 16:29:55 +00:00
Bill Currie eeb2439eb6 need a specific entry for "qw:qw" since servers set the gamedir to "qw"
explicitly
2003-03-13 05:43:45 +00:00
Bill Currie e105198f48 ensure the path passed to Sys_DebugLog is expanded 2003-03-13 05:41:55 +00:00
Bill Currie 6a79ee57c4 the correct fix for overzealous linking: preemptively turf unused externs 2003-03-13 03:18:34 +00:00
Bill Currie bb1b7c481c don't pull in a lib object file due to an /unused/ undefined def. 2003-03-13 01:50:49 +00:00
Bill Currie c1b587c2ce include qfadmin in the dist tarball 2003-03-13 01:21:54 +00:00
Bill Currie 2858bc4922 d'oh 2003-03-12 22:38:02 +00:00
Bill Currie 71a60717d9 make pr_source_path a ; separated list of dirs and make it controllable in
qfprogs
2003-03-12 22:31:44 +00:00
Bill Currie 15781b2f19 make vector.x work in classes work and don't give an uninitialized warning
for vec.x = 0;
2003-03-12 21:58:24 +00:00
Bill Currie 82c7867be6 white space 2003-03-12 16:34:26 +00:00
Bill Currie 664e121444 make the output a little more readable 2003-03-12 02:22:06 +00:00
Bill Currie c186266f06 whitespace 2003-03-12 02:21:51 +00:00
Bill Currie ff2a40a7c6 WildCode's dx cleanups 2003-03-11 06:31:30 +00:00
Bill Currie 661b812fac call QFS_Gamedir only if the gamedir actually changes 2003-03-11 05:58:06 +00:00