Ragnvald Maartmann-Moe IV
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5fb8aa07f3
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Code style, people. Love it or leave it!
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2003-03-21 21:25:44 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Bill Currie
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fb8a5afda5
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fix a bunch more potential message writes while playing demos
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2002-10-07 03:58:08 +00:00 |
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Bill Currie
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9145388750
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/never/ write to the message buffers when playing a demo. This avoids the
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
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2002-10-05 04:52:09 +00:00 |
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Bill Currie
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e698af0208
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cut some spam
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2002-10-04 03:02:38 +00:00 |
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Bill Currie
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2383340031
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mvd playback support. seems to work (get some weird entities hanging around
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
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2002-10-02 21:56:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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c91f1a2aea
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Rename Length to VectorLength.
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2002-08-20 02:22:40 +00:00 |
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Ragnvald Maartmann-Moe IV
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227491d929
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Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups.
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2002-07-27 00:44:54 +00:00 |
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Ragnvald Maartmann-Moe IV
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1478dcd9c9
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Prune dead code.
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2002-07-02 21:37:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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2db08923e8
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MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
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2001-12-12 21:56:09 +00:00 |
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Seth Galbraith
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8a47406dcd
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allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
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2001-12-11 20:49:10 +00:00 |
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Bill Currie
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44b36e4d6b
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sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
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2001-12-03 05:36:39 +00:00 |
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Bill Currie
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6a51021f86
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low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
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2001-12-01 22:16:50 +00:00 |
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Ragnvald Maartmann-Moe IV
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fc8d9417cb
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Remove commented out code.
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2001-11-30 22:32:17 +00:00 |
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Ragnvald Maartmann-Moe IV
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f4af73cd00
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Commit serplord's camera bugfix.
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2001-11-30 22:30:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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c174188c0c
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Remove local len, use mathlib's Length, among other cleanups.
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2001-10-30 20:00:05 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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6ad55725c2
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chase cam seems to work properly now
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2001-10-11 16:26:09 +00:00 |
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Bill Currie
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c0f0dcb4b8
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sort of apply Serplord's chasecam fix (it wasn't complete)
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2001-10-11 04:43:40 +00:00 |
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Bill Currie
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7fcdffb42e
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mirror the chase and watervis serverinfo keys in the cl struct so
Info_ValueForKey doesn't get hit so often.
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2001-10-01 01:51:36 +00:00 |
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Bill Currie
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e9c420c749
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nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
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2001-10-01 00:20:57 +00:00 |
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Bill Currie
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5e82c0cac7
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correct a spelling error in a comment
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2001-09-30 03:58:24 +00:00 |
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Bill Currie
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5eb35f0b2a
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fix a tiny case&paste (?) error that prevented players from being drawn.
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2001-09-28 21:15:48 +00:00 |
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Bill Currie
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c78edb3a36
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Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
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2001-09-28 07:51:15 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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05d3aaa0bb
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Whitespace.
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2001-09-10 17:32:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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ade99607cc
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header/whitespace sweep continues.
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2001-08-28 23:05:45 +00:00 |
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Bill Currie
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323015b11a
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include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
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2001-05-31 05:33:13 +00:00 |
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Bill Currie
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6bf58ab1af
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no header includes cvar.h now
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2001-05-31 03:41:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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91200a862d
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Whitespace.
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2001-05-14 03:08:24 +00:00 |
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Joseph Carter
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2bc55b7828
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Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
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2001-04-10 23:39:30 +00:00 |
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Bill Currie
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7f5d4cd7e9
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clients now build (sdl, sgl, wgl), but don't link yet
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2001-04-10 22:09:41 +00:00 |
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Bill Currie
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a96536c896
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nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
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2001-04-10 06:55:28 +00:00 |
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Bill Currie
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e939ccc40a
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cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
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2001-03-31 01:02:52 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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