Commit graph

10 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
19315a399f Whitespace, comment cleanups. 2002-08-25 14:25:38 +00:00
Seth Galbraith
9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Seth Galbraith
3b6c2c8d0d pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga 2002-01-11 04:20:41 +00:00
Bill Currie
bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
111dc205d5 whitespace and comment cleanups. 2001-07-22 05:40:34 +00:00
Zephaniah E. Hull
3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Renamed from qw/source/gl_model_sprite.c (Browse further)