Bill Currie
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bc1b483525
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Nuke the rcsid stuff.
It's pretty useless in git.
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2012-04-22 10:56:32 +09:00 |
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Bill Currie
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a4c280f2b2
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Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
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2012-04-11 14:58:53 +09:00 |
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Bill Currie
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8ac9ff0134
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Link libQFmodels* agains libQFimage.
This is the correct fix for server linking wrt LoadPCX. Sort of. Really, it
would be better to disconnect the dependencies.
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2012-01-27 19:55:30 +09:00 |
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Bill Currie
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03c7441265
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Fix server linking wrt skin stuff.
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2012-01-27 17:37:52 +09:00 |
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Bill Currie
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204c1aba03
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Don't use the miptex_t after converting to texture_t.
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2012-01-07 17:08:07 +09:00 |
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Bill Currie
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2894689f71
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Clean up mod_lightmap_bytes.
Just how many definitions do we need?
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2011-12-25 13:02:26 +09:00 |
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Bill Currie
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cd159e1cc1
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Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
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2010-10-13 20:52:05 +09:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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77b2942982
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several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
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2004-01-19 07:47:41 +00:00 |
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