Bill Currie
e3008841be
forgot net_loopback_adr in the ipv6 code (thanks, SpanKY)
2004-05-17 22:01:18 +00:00
Bill Currie
3fd7ed5b71
correct the skin format code as pointed out by Grievre
2004-05-17 00:31:56 +00:00
Bill Currie
986dae9ec9
as discussed with fuh, hide the endian dependency of the checksum calcs
...
(evil way of using md4, but oh well).
2004-05-16 23:17:51 +00:00
Bill Currie
d25f2c87ea
path is long dead. oops. thanks, Silh
2004-05-16 23:13:06 +00:00
Bill Currie
8c10e2e355
this should fix the string case errors on sparc64
2004-05-15 01:00:47 +00:00
Bill Currie
6fd41b9e9d
don't call SV_SendDemoMessage when it's only going to bail
2004-05-12 19:57:21 +00:00
Bill Currie
26a3b4fa54
make the server clients' pings visible
2004-05-12 04:20:58 +00:00
Bill Currie
3f50758b01
make sure pcx is initialized
2004-05-11 07:27:27 +00:00
Bill Currie
ec97775e3c
plug another leak
2004-05-11 07:27:05 +00:00
Bill Currie
f10f59bb42
don't try to write non-existant textures
2004-05-11 07:26:33 +00:00
Bill Currie
3e16e3dc40
ookii itai... forgot to free the malloced memory for qpic and mip
2004-05-11 06:17:34 +00:00
Bill Currie
f2d7d97319
Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre
2004-05-10 01:17:55 +00:00
Bill Currie
ccfaeaf999
make wad extraction a little more useful by writing the known image formats
...
as pcx. (palette is written as pcx too, to make it easy to view)
2004-05-10 00:33:48 +00:00
Bill Currie
67f913289c
move wad_extract into the wad utility and make QFS_CreatePath more
...
generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
3483b3b2b6
handle #pragma gracefully (ie, ignore it)
2004-05-09 02:12:49 +00:00
Bill Currie
0edf9f0d11
working CPPNAME for darwin
2004-05-09 01:20:51 +00:00
Bill Currie
2ccff86089
ignore unknown stuff
2004-05-09 00:57:57 +00:00
Bill Currie
e9f19be2bb
fix a thinko pointed out by zenja-b
2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
4f71b39827
it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first
2004-05-06 07:13:18 +00:00
Bill Currie
5099c05605
bring back my stuttering fixes
2004-05-04 21:59:17 +00:00
Bill Currie
0253b65718
general overview of the system
2004-05-04 04:58:02 +00:00
Bill Currie
5c82f48f41
fix logging of svc_deltapacketentities
2004-05-04 01:57:29 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
57ffcae9fe
remove some dead code
2004-05-03 04:52:00 +00:00
Bill Currie
406d596178
don't allow recording while playing a demo
2004-05-03 03:49:02 +00:00
Bill Currie
fc4211c257
the rest of Grievre's lighting tweaks
2004-05-02 21:21:00 +00:00
Bill Currie
c6768b4c5b
bring in fixes from 0.5.5 branch
2004-05-02 21:00:25 +00:00
Bill Currie
adf50949e2
slightly modified version of Grievre's fix for black models on an unlit map
2004-05-02 20:40:09 +00:00
Bill Currie
4d2300ff11
finally support png
2004-05-01 04:14:59 +00:00
Bill Currie
1a9ca12bcf
can't use None due to the math
2004-05-01 03:41:51 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
7205e10f94
fun tool to display item info in a map (using an already extracted entity
...
file). use as a filter
2004-05-01 03:21:42 +00:00
Bill Currie
42c88b23fc
correct the help output
2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Bill Currie
8b2eb9e73e
cleanup and add the recent fixes
2004-04-29 04:10:49 +00:00
Bill Currie
c99a011f21
make sure sample length is never 0
2004-04-29 03:00:25 +00:00
Bill Currie
c456eb1f80
fix a 64bit warning
2004-04-29 01:13:37 +00:00
Bill Currie
09592207b5
get the release number right
2004-04-28 22:52:02 +00:00
Bill Currie
f5a94d424c
add 0.5.5 entry
2004-04-28 22:19:35 +00:00
Bill Currie
47927f10a0
whee, 0.5.5 at last :)
2004-04-28 21:10:03 +00:00
Bill Currie
9f4942cf6c
0.5.5-CVS now :)
2004-04-28 21:07:39 +00:00
Ragnvald Maartmann-Moe IV
f0d9008fa4
Swap normal/vertex order to match order they are accessed in during render.
...
Optimization from Grievre.
Also fix a minimum light clamping to actually be applied.
2004-04-28 20:27:11 +00:00
Bill Currie
f81a302c2a
add cd_file
2004-04-28 20:11:11 +00:00
Jeff Teunissen
ed40ca076f
Even more updates... let's get cd_file and the SDL crap into the dist.
2004-04-28 06:50:40 +00:00
Jeff Teunissen
a221815585
Even more Debian changes.
...
* Deek does the build-package dance again...
2004-04-28 05:54:45 +00:00
Jeff Teunissen
fe654959ee
qfcc man page updates.
2004-04-28 04:49:15 +00:00
Jeff Teunissen
72ada08635
More Debian updates.
2004-04-28 04:48:52 +00:00
Bill Currie
1c0735d0c9
* taniwha mutters about end-runs (sorry, Grievre)
2004-04-28 04:07:50 +00:00
Bill Currie
24e5b1b543
getting ready for 0.5.5
2004-04-28 01:43:52 +00:00