Ragnvald Maartmann-Moe IV
|
f6374b48ce
|
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
|
2001-05-09 05:41:34 +00:00 |
|
Bill Currie
|
6fcf8395ca
|
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
|
2001-04-15 21:11:41 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
66fafd3e0e
|
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
|
2001-04-15 04:18:22 +00:00 |
|
Bill Currie
|
f78b973978
|
move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
|
2001-03-27 20:33:07 +00:00 |
|
Joseph Carter
|
1d04bc223d
|
Commented out rogue/hipnotic sbar elements. Didn't outright delete them
so they can be used in building the scripted HUDs for those trees. This
commit removes all need for the hipnotic and rogue qbooleans.
|
2001-03-09 07:50:45 +00:00 |
|
Joseph Carter
|
3ab3941c81
|
NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
|
2001-03-04 07:43:27 +00:00 |
|
Bill Currie
|
1fce1ea12e
|
run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
|
2001-02-26 06:48:02 +00:00 |
|
Bill Currie
|
95f6db7775
|
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
|
2001-02-21 19:35:06 +00:00 |
|
Bill Currie
|
87854e1a0c
|
initial checkin of most recent newtree and nuq(?) source
|
2001-02-19 21:15:25 +00:00 |
|