0
0
Fork 0
mirror of https://git.code.sf.net/p/quake/quakeforge synced 2025-03-12 12:21:54 +00:00
Commit graph

1 commit

Author SHA1 Message Date
Bill Currie
82d1a6e6cd [vulkan] Do a depth pass for 2d objects
While the HUD and status bar don't cut out a lot of screen (normally),
they might start to make a difference when I get transparency working
properly. The main thing is this is a step towards pulling the 2d
rendering into another render pass so the main deferred pass is
world-only.
2022-11-21 02:29:03 +09:00