Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
db4a463727
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
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Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
6050901e0e
Break out the entity blend calculations.
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This allows alias and sprite model lerping to share the code.
2012-01-04 18:30:47 +09:00
Bill Currie
f0e88bbe85
Rip out the duplicate lerp code and merge it.
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While the vertex lerping needs to be duplicated in the current GL code,
there's no need for the setup code to be duplicated. Also, I want it for
GLSL.
2012-01-04 16:26:52 +09:00
Bill Currie
72e3a8d507
Merge sw and sw32 alias frame selection.
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I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
2012-01-02 17:47:22 +09:00
Bill Currie
1c480bf75e
Merge the alias skin selection code.
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We really don't need 4 copies of identical code when 1 will do :P
2012-01-02 15:57:43 +09:00