Bill Currie
7762f335d2
yadda yadda :)
2001-11-23 19:02:02 +00:00
Bill Currie
4eebbb8ae6
take the hull/line fixes to the server internals and re-merge world.c for
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nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e
fix the getting stuck on corners bug
2001-11-23 06:27:32 +00:00
Jeff Teunissen
83a778467c
Preferences.m: function scoping fixes (static is your friend).
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rest: bundle loading. It's alive! Alive, I tell you! Mwahahahaha!
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uhh...
* Deek hides the bodies
2001-11-22 07:28:01 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
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pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Jeff Teunissen
84bb78abe4
Nuke some stuff from .gitignore
2001-11-21 22:30:32 +00:00
Jeff Teunissen
acddb949e3
Nuking the configure stuff. There's no need for it yet, maybe not ever.
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Add some flags (-Wall -Werror) to GNUmakefile.preamble.
Fix some stuff -Wall found.
2001-11-21 22:22:14 +00:00
Bill Currie
0060c9cc91
disable denormal exceptions on alpha
2001-11-21 21:47:00 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Jeff Teunissen
9c92717c15
The beginnings of bundle-loading support Scary, but it seems to work!
2001-11-21 18:47:08 +00:00
Bill Currie
61382f4967
make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
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the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
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code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
d991feb2d0
fix some compile issues
2001-11-21 02:07:55 +00:00
Bill Currie
bc95116825
fix a defined but not used warning
2001-11-20 23:22:19 +00:00
Chris Ison
5e05df417d
fix \n order in alias expansion
2001-11-20 20:07:15 +00:00
Bill Currie
712aecb1a2
use the Hash_*Element functions for opcodes to avoid the silliness of trying
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to use strings for numeric keys
2001-11-20 18:54:15 +00:00
Ragnvald Maartmann-Moe IV
3f79367865
Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order.
2001-11-20 09:41:15 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
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clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d
Fix particle physics bug with blob2 particles.
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(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
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if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589
Whitespace.
2001-11-20 06:57:31 +00:00
Bill Currie
2e97cfddac
freebsd compile fix
2001-11-20 06:27:48 +00:00
Bill Currie
60289d86e4
new option: --enable-strict-aliasing which adds -fstrict-aliasing to the
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gcc CFLAGS when optimizing. This does /very/ nice things to the progs code
and seems to work in general (which means gcc 2.96 shouldsn't be such a cow),
but I am not yet confident enough to enable it by default (would probably
need gcc version chedking for it anyway).
2001-11-20 04:50:21 +00:00
Bill Currie
025d520522
remove some dead code
2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
4dfc6b1285
don't bother speed cheat checking spectators (does it /really/ matter?) and
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don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie
8d208ac3aa
make float != 0 tests work on alpha for when the value is actually an integer
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(works fine on intel, but on alpha the denormals either produce an exception
or true zero: not quite desirable:)
2001-11-19 17:51:31 +00:00
Bill Currie
9d0320cc89
various portability improvements
2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
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work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Bill Currie
cda6923ffa
this seems to be all that's needed to make progs 64 bit clean (minus issues
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with sizeof (int) != 4, but that's not the case on alpha)
2001-11-17 04:32:00 +00:00
Bill Currie
1a99fe74ab
fix one of who knows how many issues with gcc 2.96 (at least I don't have to
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worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie
fade981a40
spelling and grammar corrections to the spead cheat message
2001-11-16 04:41:39 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Chris Ison
5c26b54697
remove smoke I added thismorning
2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea
colored explosion smoke
2001-11-15 20:53:23 +00:00
Bill Currie
288ec4251c
various fractional speedups
2001-11-15 19:37:29 +00:00
Bill Currie
598c82352f
fix printing of op_c for storeb
2001-11-15 19:36:40 +00:00
Bill Currie
3f7c4f146e
allocate space for field arrays and report entity size
2001-11-15 05:31:15 +00:00
Bill Currie
e45bb62f23
ok, correct code seems to be getting generated for both array access and
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entity field access
2001-11-15 04:32:50 +00:00
Bill Currie
40d47e91cb
win32 portability fixes
2001-11-15 03:54:35 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
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fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Bill Currie
7d9266a3f0
beginnings of array support. no array initialization yet and foo[i] = bar is
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broken.
2001-11-15 00:46:36 +00:00
Bill Currie
8aa83d04f3
oops, that's not how that works :)
2001-11-15 00:25:15 +00:00
Bill Currie
cf37275def
add -g option (shortcut for --code=debug)
2001-11-14 23:17:20 +00:00
Bill Currie
ed331517b3
more grammar re-work preparing for arrays and structs
2001-11-14 22:31:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00