Johnny
d1a8c1b277
Color swizzle & software lighting fix
2014-02-03 16:20:54 +09:00
Bill Currie
372defc1be
Support up to 128 dlights.
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More or less as per MH's tut, but really just finishing something that
should have been done years ago.
2012-07-21 13:58:54 +09:00
Bill Currie
a822a683cd
Fix the inverted lighting for sw32.
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LordHavoc had made lighting positive for sw32, but I had done something in
the plugin code that broke that (probably something to do with the
colormap loading). Going back to id's original code fixes the issue.
2012-07-12 18:15:45 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
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Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
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Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
f7007825e4
Run the vacuum cleaner over sw32's global variables.
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This seems to be everything that can be made static.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
72fb96245f
Cleanup global symbols for the sw and sw32 renderers.
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Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie
ec7d01f9b2
Merge out R_TextureAnimation.
2012-01-08 10:21:08 +09:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
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prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
c44ec1993d
handle up to 512x512 map textures /properly/. would be nicer if the max
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could be dynamic
2002-08-22 19:00:55 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
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a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
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Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Bill Currie
11489550ba
gratuitous_diff--
2001-08-28 22:46:02 +00:00
Bill Currie
8fa46e9fc0
almost there getting the sw32 client to link
2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00