Bill Currie
b33df8b698
[vulkan] Clean up a pile of unnecessary includes
2022-05-08 17:57:40 +09:00
Bill Currie
8e658eac78
[vulkan] Correct a pile of copyright attributions
...
Id Software had pretty much nothing to do with the vulkan renderer (they
still get credit for code that's heavily based on the original quake
code, of course).
2022-05-04 14:44:54 +09:00
Bill Currie
d35154ecf1
[vulkan] Clean up a lot of unnecessary includes
...
Too much copying of base files.
2022-03-30 15:54:07 +09:00
Bill Currie
a4f71cb4d5
[renderer] Clean out unneeded input.h includes
...
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00
Bill Currie
3b06ca01af
[vulkan] Destroy pipeline on shutdown
2021-01-05 23:54:22 +09:00
Bill Currie
25ade4c0f3
[vulkan] Add support for custom parsers
...
And provisionally parse shader stage defs.
2020-12-24 01:36:17 +09:00
Bill Currie
ad175d054b
Sanitize pipelines
...
wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
Bill Currie
264c4ccdac
Sanitize descriptors
...
I'm sure it will end soon, I think pipelines is the end of it.
2020-02-18 21:18:03 +09:00
Bill Currie
73fde40cad
Sanitize some more structs
2020-02-17 23:30:25 +09:00
Bill Currie
53b46f0541
Implement pipeline stuff
2020-02-13 04:21:35 +09:00