Bill Currie
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4955caafe5
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Make the dynamic textures more readily available.
I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
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2012-01-21 19:13:01 +09:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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1cd0ba3f8f
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Pale void.
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2004-02-20 22:50:47 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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bebf3f9599
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massive speedup to noise_diamondsquare (not that it /really/ matters:)
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2002-05-28 05:34:06 +00:00 |
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Bill Currie
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44dcf74627
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strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
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2002-05-14 06:12:29 +00:00 |
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Ragnvald Maartmann-Moe IV
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b69e372589
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Whitespace.
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2001-11-20 06:57:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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d657a590b5
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Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
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2001-10-06 00:39:22 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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55f0fed0b6
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Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
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2001-09-05 06:20:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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ed4de07e9a
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Header and variable declaration cleanups, tiny bit of whitespace.
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2001-09-01 08:57:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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e7fb6a1100
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Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
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2001-08-22 11:00:25 +00:00 |
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Bill Currie
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73e6e1684f
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
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2001-05-24 19:22:35 +00:00 |
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