Commit graph

15 commits

Author SHA1 Message Date
Bill Currie
4955caafe5 Make the dynamic textures more readily available.
I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
2012-01-21 19:13:01 +09:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
1cd0ba3f8f Pale void. 2004-02-20 22:50:47 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
bebf3f9599 massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00
Bill Currie
44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Ragnvald Maartmann-Moe IV
b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5 Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6 Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100 Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights. 2001-08-22 11:00:25 +00:00
Bill Currie
73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00