Bill Currie
e48307656a
fix for when building server only
2001-05-22 20:17:20 +00:00
Bill Currie
4606c6c63a
new automake conditionals: BUILD_GL and BUILD_SW for use in places where it
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matters (eg, selecting whether to build the gl and or sw specific model code)
2001-05-17 03:48:31 +00:00
Bill Currie
8f4394de4f
various merge cleanups including moving the contents of R_Textures_Init into
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Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
44317f299e
merge gl_mesh.c into libQFmodels
2001-05-11 05:59:17 +00:00
Bill Currie
f5016790d4
forgot to compile test first :/
2001-05-10 15:34:29 +00:00
Bill Currie
d3d3a1c451
finish the model merge
2001-05-10 15:29:29 +00:00
Bill Currie
e12879c55b
fixup dependency checking
2001-05-10 06:05:54 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00