and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
define default include and lib paths for qfcc
ruamoko:
{cl_menu,game}/Makefile.am:
conform to the new qfcc library linking rules
lib/Makefile.am:
install the libs to ${prefix}/lib/ruamoko
qfcc:
linker.[ch]:
support path searching for -llib and make linker_add_lib search for
libfoo.a for -lfoo in the paths, or just a single dir search for the
libname otherwise.
options.c:
support -L libpath and setup the default include and lib paths
also change most strdup calls to save_string
qfcc.c:
check for foo.a as well as -lfoo when deciding whether the file is
an object file or lib file.
allow . and .. in a path so long as the result doesn't escape from the
game directory
cl_menu/Makefile.am:
don't strip source paths
optoins.qc:
use InputLine object
def.c:
use notice to show stray temps
emit.c:
make sure expression args get emitted for function calls
expr.c:
'C' is a cast
rewrite cast_expr to handle casted pointere derefs
call obj_find_message with super instead of class when doing a super
lookup
client_menu.[ch]:
use the InputLine object instead of directly using the api
InputLine.r:
builint functions are = #0, not = 0 :P
function.[ch]:
provide copy_params
method.[ch]
provide copy_keywordargs
expr.c:
call inc_users for the parm temp if it's a bind expression
revers a copy of the selector when building the selector name so the
selector doesn't get mangled
qc-parse.y:
catch erronous func = const inintializers (should be func = #const)