Commit Graph

11 Commits

Author SHA1 Message Date
Bill Currie 18fcdb0ce7 Implement the add_entity operator.
Doesn't work for brush entities yet.
2012-09-09 10:29:43 +09:00
Bill Currie 395a0eef78 Don't use targetname for entity names.
Proves to be rather non-useful (at this stage, anyway)
2012-09-04 20:29:00 +09:00
Bill Currie 1993ee8352 Remove some debug prints. 2012-09-04 19:40:07 +09:00
Bill Currie 7feec96b8d Texture the world :)
Such a simple statement for a sizable hunk of work.
2012-09-04 17:04:30 +09:00
Bill Currie b29f24e6d3 Add a wadpath scene property and load the wad files. 2012-09-04 17:04:00 +09:00
Bill Currie 125952d17d Un-hardcode the light distance. 2012-09-03 14:34:27 +09:00
Bill Currie dfaf28001a Create colored boxes for sized entity classes.
The data is taken from the parsed entity class data. No error checking is
done yet.
2012-09-03 14:33:32 +09:00
Bill Currie ffcd78bc28 Add other entities as empties.
For now until I get entity class data importing sorted out. The empties are
set to display as size 8 cubes (+/-8bu).
2012-08-30 19:56:08 +09:00
Bill Currie 4b5242104a Add lights from the map to the scene.
Only the very basics are done at this stage, but things look reasonable.
The lamp energy might need tweaking.
2012-08-30 17:34:05 +09:00
Bill Currie 5d2b2639d0 Generate geometry for entities with brushes. 2012-08-30 14:50:19 +09:00
Bill Currie 15a906aadb Get map parsing pretty much working.
No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00