Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
...
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Ragnvald Maartmann-Moe IV
93290fcb07
Easter's over. (aww...)
2001-04-20 19:45:42 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
...
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
36cbe70826
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
...
build failures in the main source still
2001-04-15 08:04:15 +00:00
Ragnvald Maartmann-Moe IV
1f25ab9ec2
New generated texture for spark particles.
2001-04-06 04:27:39 +00:00
Ragnvald Maartmann-Moe IV
f4632ccd8b
Merge fractalnoise into noisetextures.c, which will eventually add a few more fractal noise types. Current smoke is a blend of diamond-square and plasma noise.
...
Also make smoke less dense, in an attempt to fix Jin^eLD's problem with hwguy smoke.
2001-04-04 05:39:44 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Ragnvald Maartmann-Moe IV
e884846d57
Tighten up checks for 3dfx in gl_draw.c and restore default gl_texturemode to old setting.
2001-03-11 00:25:30 +00:00
Ragnvald Maartmann-Moe IV
fd3eafac77
Oops.
2001-03-09 21:21:50 +00:00
Ragnvald Maartmann-Moe IV
1b8928de00
Cleanup of gl_draw.c and beginnings of work for user-specifiable texture format/quality (monochrome quake anybody? :)
2001-03-09 21:10:44 +00:00