Bill Currie
3909176957
use the dynamic buffer for both curses and stdout
2001-09-25 16:19:26 +00:00
Bill Currie
9ffe53178c
fix a char translation bug in the curses console and make the non-curses
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console actually translate chars
2001-09-25 16:13:41 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
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of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651
Whoops.
2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef
fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
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config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851
don't enable mtex if the required functions cannot be found. This shouldn't
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normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Adam Olsen
07b0d91900
- add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
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value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
PR_Error. That was it prints out a backtrace.
(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
Adam Olsen
a159e852e6
- add some comments to libs/console/inputline.c
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- rename pr_deadbeef to pr_deadbeef_ents
- add pr_deadbeef_locals, which does uninited locals. (crashes from
it are undeniably buggy code, unlike pr_deadeef_ents)
- add a missing break to packetlog printing's switch
- add sv_kickfake, which kicks people for attempting to fake messages,
or replaces the ^Ms with # if disabled.
2001-09-23 00:36:21 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
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Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Adam Olsen
9448063c67
- use etype_T instead of int (just so it's clearer in debugging)
2001-09-21 19:28:08 +00:00
Adam Olsen
8c89f65a98
- compile fix for building without curses
2001-09-21 17:28:35 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
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(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Adam Olsen
f59c2a2a0b
- build fix for without curses
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- add a "zombie" line to edictcount, which is the number of ents that
are "free" but not long enough to be reused.
2001-09-20 19:34:02 +00:00
Adam Olsen
ca51e3be02
- cleanup of up/down key handling, as per suggestions from james
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- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen
7195fe8ac7
- fix for ^@ in the history
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- little cleanup
2001-09-20 08:12:28 +00:00
Adam Olsen
388c102a57
- fix buffer size reallocation
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- fix history crash
2001-09-20 07:34:27 +00:00
Adam Olsen
0977b555f3
- build fix for without curses (untested, but should fix the problem I
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had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e
r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
2001-09-19 18:07:09 +00:00
Adam Olsen
893c8b784b
- tweak the cl_maxfps sleeping to be more finely grained
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- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Bill Currie
bdf45386f0
some minor work getting the client side of libQFconsole working, but nowhere
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near complete.
2001-09-19 03:39:04 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114
Fix for svgalib from joa, two liner. Very nice of him :)
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Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e
James' latest fullscreen patch, which works flawlessly for me :)
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(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9
- build fix for fbdev
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- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d
mouse warpage fixes from james
2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796
fix a key mapping issue reported by MasterLich
2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
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And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Bill Currie
52648b21e3
sv_use_curses 0 to disable curses, and fix the know issues with using the
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old console
2001-09-16 06:08:09 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
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some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Ragnvald Maartmann-Moe IV
a474c7ad2f
Update for current alsa header locations.
2001-09-14 12:08:52 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
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as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
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a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie
8c026417d8
Wait for X to complete the previous operation before proceding to the next.
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This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7
use XMapRaised instead of XMapWindow + XRaiseWindow
2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79
d'oh, got the return values backwards
2001-09-10 17:02:35 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452
turns out the window location code is needed after all.
2001-09-10 15:41:47 +00:00
Ragnvald Maartmann-Moe IV
55dfead066
Typos (really ought to remember to test compile *before* committing, rather than immediately after).
2001-09-10 13:05:13 +00:00
Ragnvald Maartmann-Moe IV
dc947ce8f5
Whitespace.
2001-09-10 12:56:23 +00:00
Ragnvald Maartmann-Moe IV
fb7918d4f8
Optimize DEG2RAD a little, plus some whitespace.
2001-09-10 04:20:27 +00:00
Bill Currie
8ca44af043
fix a bug in the handling of case m (see skybox.fig)
2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec
Lots of whitespace, header cleanups, and a few tiny optimizations.
2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b
put my sky debug code back in (enabled for now)
2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
2001-09-09 19:37:07 +00:00