Bill Currie
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8b8ce51085
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GameSpy, eat your heart out :) (thanks, James)
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2001-09-18 03:24:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Adam Olsen
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bd847e73f1
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Add support for dumping backtraces.
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2001-08-23 23:34:38 +00:00 |
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Bill Currie
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79be73f507
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we now require sdl 1.2 for sdl support
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2001-08-23 20:28:41 +00:00 |
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Adam Olsen
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cad42cbc78
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Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected. Please report them :)
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2001-08-23 04:01:46 +00:00 |
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Bill Currie
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62d0845528
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make --enable-debug the default
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2001-08-22 22:02:15 +00:00 |
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Adam Olsen
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1314c89b6c
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- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
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2001-08-21 22:34:20 +00:00 |
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Adam Olsen
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9ea52e8239
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Move the gamecode engine into a subdir.
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2001-08-21 21:05:26 +00:00 |
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Bill Currie
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b645289c9b
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fix lex detection
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2001-08-16 23:12:14 +00:00 |
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Bill Currie
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0d2b727103
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default fbdev to enabled again
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2001-08-16 22:32:57 +00:00 |
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Adam Olsen
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e3590642fb
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Moved the sound renderer into a seperate lib. You'll need to rerun
configure, else it won't build said lib and you'll get errors loading
sound plugins.
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2001-08-15 21:03:10 +00:00 |
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Bill Currie
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0f56fea4e3
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well, now that we're stuck with autoconf 2.50, we don't need those lines any
more
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2001-08-04 06:00:23 +00:00 |
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Bill Currie
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8517e41635
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due to libtool, we are forced to require autoconf 2.50 :/
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2001-08-04 05:34:20 +00:00 |
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