Bill Currie
36ec375893
Support resizing the window.
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The resized layout isn't perfect, but at least the usable real estate for
the xy window grows nicely.
2011-04-10 14:34:34 +09:00
Bill Currie
9e15e2cd76
Remove a debug print.
2011-04-10 09:14:28 +09:00
Bill Currie
6cb3d18fc4
Use a hash table for finding entities.
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This gives a major speed boost :)
2011-04-09 18:32:29 +09:00
Bill Currie
32f3f5c06b
Use a hash table for epair lookup.
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This gives a very minor speedup to drawing large maps.
2011-04-09 14:47:36 +09:00
Bill Currie
2bddcefafe
Allow up to 64 faces on a brush.
...
This is temporary until unlimited faces can be supported, but it's
sufficient to load mappi.map.
2011-03-29 12:46:49 +09:00
Bill Currie
7946fec523
More cString cleanups.
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I don't know that fileSystemRepresentation is any better than cString for
general usage (due to wchar on windows).
2010-12-28 07:42:08 +09:00
Bill Currie
d29e8deb0a
Use Qprintf for writing maps, and fileSystemRepresentation to get the path.
2010-12-27 23:18:43 +09:00
Bill Currie
97e8ab7f3a
A bunch more NSString and NSFileManager usage.
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It does make for cleaner could, though it would have been nice if NSData
was null terminated :P
2010-12-26 22:33:04 +09:00
Bill Currie
8e13a8327d
Use NSFileManager methods instead of access().
...
This even fixes a bug where an inaccessible bspSound was being opened.
2010-12-26 21:07:55 +09:00
Bill Currie
f105fbd6a0
Use NS* classes for QUAKED directory scanning.
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The scanning of actual files is still done using normal C strings, but now
everything up to (but not including) opening the file is handled by *step.
2010-12-26 20:45:01 +09:00
Bill Currie
232c67640c
Get the QUAKED text for nullclass right.
...
? is not a character that's lexed out by the script class.
This fixes the segfault when loading a map when no entities are defined
(ie, the mod's source code could not be found for QUAKED).
2010-12-26 19:06:39 +09:00
Bill Currie
478ef21de0
Add some view opacity.
2010-11-28 15:31:40 +09:00
Bill Currie
83dc8c2a7a
Remove some unused files.
2010-11-28 15:31:40 +09:00
Bill Currie
0e8d6d896f
Do a bit of comment cleanup.
2010-11-28 15:31:40 +09:00
Bill Currie
ff41feb76e
Allow entity copying too.
2010-11-28 15:31:40 +09:00
Bill Currie
cb970bddce
Can now copy brushes.
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Implement SetBrush's copyWithZone:
2010-11-28 15:31:40 +09:00
Jeff Teunissen
74d959ec64
Cope gracefully with wadfiles we can't handle
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This is a weird little diff. We're doing a lot of gymnastics here so that
we don't have to crash (killing any loaded unsaved work!) when we find a
wadfile we don't know how to deal with.
2010-11-28 15:31:40 +09:00
Bill Currie
6702f04b46
Fix key resetting.
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Make sure we don't add a new key-pair when the key already exists, and if
the existing value has the same pointer as the "new" value, do nothing.
2010-11-28 15:31:40 +09:00
Bill Currie
ff94a0f76a
Can now select textures.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
47117f1762
return the actual string
...
Oops. I returned a text field instead of the string in it. :)
2010-11-28 15:31:39 +09:00
Jeff Teunissen
877067de61
Export the base directory of the open project
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Project -baseDirectoryPath returns the absolute path to the directory from
which the .qpr file was loaded.
2010-11-28 15:31:39 +09:00
Bill Currie
22885a48ad
Correctly initialize the path variables.
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Use the current project file, not the default.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0d0e7bfe18
TexturePalette.m: microscopic update
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remove a bogus comment, clarify a printf call, add parens around a ternary
test.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
ba508fa3e0
TexturePalette: Prevent NULL dereference
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Keep the app from crashing on a wad that doesn't have any palette at all.
2010-11-28 15:31:39 +09:00
Bill Currie
d75f5f3f79
Fix brush selection.
...
The great cleanup caused a few vital returns to disappear (they probably
went to the same place a lot of my lego did).
2010-11-28 15:31:39 +09:00
Bill Currie
946a06b264
Don't crash if the palette entry is not first.
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Instead, swap the palette entry and the first entry (only in memory).
2010-11-28 15:31:39 +09:00
Bill Currie
1928780af6
Support Quests' map format.
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This is mostly because I have a few maps in this format.
2010-11-28 15:31:39 +09:00
Bill Currie
ae1d5245ad
Got the value/key backwards.
2010-11-28 15:31:39 +09:00
Bill Currie
c2644699a4
Even more conversions to NSString
2010-11-28 15:31:39 +09:00
Bill Currie
12d79ba28d
More conversions to NSString
2010-11-28 15:31:39 +09:00
Bill Currie
fd000b880d
Do a lot of conversions to NSString.
2010-11-28 15:31:38 +09:00
Bill Currie
2ac2f5fab5
Change path_projectinfo to NSString.
2010-11-28 15:31:38 +09:00
Bill Currie
1180a54d67
It seems I forgot to commit this with the plist changes.
2010-11-28 15:31:38 +09:00
Bill Currie
b28ba46448
Fix wad loading when loading the map.
...
This broke with the fix for the entity inspector.
2010-11-28 15:31:38 +09:00
Bill Currie
da2c87f964
Use QF's property lists for the project file.
2010-11-28 15:31:38 +09:00
Bill Currie
24fad619d1
First step in cleaning up Dict.
2010-11-28 15:31:38 +09:00
Bill Currie
5c0fb3ecd3
Correct an error message.
2010-11-28 15:31:38 +09:00
Bill Currie
6c96402403
Get the button icons set properly.
...
There are still issues with the way gorm does things, but this works for
now.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
602564075d
install images into Resources
...
Install the button icons into the app when we make it.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
edf5f6e018
find $GNUSTEP_MAKEFILES
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Enable locating the GNUstep makefiles using the various schemes available
(in order of reliability), eventually reaching a hardcoded default.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
0e5cd14829
tactical whitespace bomb
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Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Jeff Teunissen
a4eec40843
Remove -read:/-write from Storage
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Apparently GS doesn't do TypedStream any more...
2010-11-28 15:31:38 +09:00
Jeff Teunissen
cdc79ae6f8
Add type information, don't return self most of the time
...
Start "modernizing" the code base; old code is based heavily in the
Smalltalk style, where everything that doesn't return a different object
returns self. This can be useful, but it isn't what is usually done these
days. Also, add type information (which didn't exist in "the old days" --
an object was an "id", not a "Foo *") to help with debugging.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
7dc5d26480
SetBrush: signed/unsigned fix
2010-11-28 15:31:37 +09:00
Jeff Teunissen
dbab1545e5
Comment an #if 0
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Looks like John Carmack was going to implement "reference" .qpr directories,
where they would contain a reference to the "real" base path, but never got
it finished. Make a note in the source to explain the "dead" code.
2010-11-28 15:31:37 +09:00
Jeff Teunissen
4d63d20663
signed/unsigned and some const-correctness
2010-11-28 15:31:37 +09:00
Bill Currie
646422d683
Get the timing right when setting the wad file in worldspawn.
2010-11-28 15:31:37 +09:00
Bill Currie
939605309f
Do error checking when trying to load a wad file.
2010-11-28 15:31:37 +09:00
Bill Currie
997df6c310
Char buffer audit.
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Get rid of most static char buffers. The few remaining are either in file
structs or messy code that needs further analysis.
2010-11-28 15:31:37 +09:00
Bill Currie
1b7be81f11
Do a const-correct run.
2010-11-28 15:31:37 +09:00