Bill Currie
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95e200a9e0
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fix console command line quit
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2002-01-20 00:32:14 +00:00 |
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Bill Currie
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35de51ee31
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
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Bill Currie
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39d432b6a6
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make sure force_commandline in the console data gets set appropriatly
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2002-01-20 00:04:50 +00:00 |
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Bill Currie
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bb82e48ab1
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add Draw_String to csqc
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2002-01-20 00:03:34 +00:00 |
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Chris Ison
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60e1b2caf3
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fixed 3dfx not building due to mis-named lib
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2002-01-19 23:06:28 +00:00 |
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Bill Currie
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84636f20cb
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make sure r_progs gets linked in when using the .a lib
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2002-01-19 22:53:00 +00:00 |
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Bill Currie
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6767d6bfa0
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win32 compile fixes
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2002-01-19 20:45:45 +00:00 |
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Bill Currie
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9181ddaa4c
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don't go to game when leaving menus when there's no game. doesn't actually
work properly, but I think that's a bug in the main client code.
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2002-01-19 07:40:35 +00:00 |
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Bill Currie
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b73851d5aa
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the menu cursor can now be moved up and down using the mouse wheel
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2002-01-19 07:19:39 +00:00 |
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Bill Currie
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29c19ca243
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Menu_CenterPic now centers the pic (horizontally) as intended
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2002-01-19 06:18:52 +00:00 |
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Bill Currie
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b1b848ae4a
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finally get the damn spinner working (not in the right place, though)
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2002-01-19 05:56:25 +00:00 |
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Bill Currie
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786a88ba25
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blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
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2002-01-19 05:45:48 +00:00 |
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Bill Currie
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a78ea1464b
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provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
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2002-01-19 04:37:47 +00:00 |
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Bill Currie
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6af9a5d8e6
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make the builtins an array of pointers so the hash table doesn't get royally
screwed up
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2002-01-19 03:31:51 +00:00 |
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Bill Currie
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6ab3329b94
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bring back togglemenu
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2002-01-19 03:28:52 +00:00 |
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Bill Currie
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15e7e35a57
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make K_ESCAPE bindable
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2002-01-19 02:29:29 +00:00 |
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Bill Currie
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7def88668a
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fix a goof with the progs loader for the server interface
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2002-01-18 23:53:51 +00:00 |
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Bill Currie
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fcc9cbf3b7
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the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
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2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
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first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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ac71d101d2
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menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
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first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
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2002-01-18 19:19:33 +00:00 |
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Bill Currie
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bff69d1cb2
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add .vimrc
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2002-01-18 18:24:05 +00:00 |
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Bill Currie
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cef918df83
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get array initialisation worrking
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2002-01-18 08:26:37 +00:00 |
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Chris Ison
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e3b2bfb81a
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
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Bill Currie
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c3b2533803
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fix shifted key input
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2002-01-17 21:49:47 +00:00 |
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Bill Currie
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7093c05587
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console scrolling works again, and even better than before :)
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2002-01-17 21:27:31 +00:00 |
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Bill Currie
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59cec48aef
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oops (hmm, I seem to be doing a lot of that lately:/)
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2002-01-17 19:41:01 +00:00 |
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Bill Currie
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7247415121
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usual thing
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2002-01-17 19:33:32 +00:00 |
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Bill Currie
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d69762facd
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integer() and float() casts seem to work
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2002-01-17 19:32:04 +00:00 |
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Bill Currie
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d05e3c0afc
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fix an init order oopsie. sorry about that, guys.
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2002-01-17 19:10:07 +00:00 |
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Bill Currie
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08c1d57c53
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fix a param scoping error
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2002-01-17 16:59:00 +00:00 |
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Seth Galbraith
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31a98f0f80
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only load tgas for texture names that end in backslash
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2002-01-17 16:31:34 +00:00 |
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Bill Currie
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7227ab4363
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qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
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2002-01-17 08:19:53 +00:00 |
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Bill Currie
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55bb282b24
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beginnings of the menu code
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2002-01-17 08:15:43 +00:00 |
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Bill Currie
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7eb9d70216
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oops, forgot to write that one
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2002-01-17 04:29:41 +00:00 |
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Bill Currie
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5a1c7ecd2b
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init order cleanup
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2002-01-17 04:11:36 +00:00 |
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Bill Currie
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303581b798
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oops?
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2002-01-17 02:47:22 +00:00 |
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Bill Currie
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5e8d69589d
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make sure the download progress bar gets erased when a dl is done
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2002-01-17 02:37:52 +00:00 |
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Bill Currie
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c998c63746
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make all of the input lines use the same rendering code
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2002-01-17 02:27:53 +00:00 |
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Bill Currie
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e090f8dc09
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finally get the say scroller working
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2002-01-17 02:10:36 +00:00 |
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Bill Currie
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6dbdfc0464
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yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
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2002-01-17 02:10:06 +00:00 |
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Bill Currie
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f67f021713
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don't need those anymore
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2002-01-17 02:06:49 +00:00 |
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Bill Currie
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9329d15218
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more chat improvements
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2002-01-17 00:05:30 +00:00 |
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Bill Currie
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9e5c7da8e6
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move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
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2002-01-16 23:06:28 +00:00 |
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Bill Currie
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ceec1a87e2
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fix some installing issues for dynamic plugins
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2002-01-16 22:09:41 +00:00 |
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Bill Currie
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c86c5a78bf
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finally, the client console is merged
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2002-01-16 21:53:42 +00:00 |
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Seth Galbraith
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778af4276e
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Bill Currie
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9dedd21158
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start getting the shared console code working
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2002-01-16 16:27:56 +00:00 |
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Seth Galbraith
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0dcfc6dfb4
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load tga versions of .lmp files if present
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2002-01-16 01:59:05 +00:00 |
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Seth Galbraith
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93116bc827
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external mip texture loading
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2002-01-16 01:02:50 +00:00 |
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