Bill Currie
48809404b1
Use qfplist for light entities.
...
This removes a lot of redundant code from qflight (though it does become
dependent of libQFgamecode *shrug*). The nice thing is qflight now uses the
exact same code to load entities as does the server.
2013-03-07 09:11:22 +09:00
Bill Currie
9e6477fdf0
Remove the leading _ from entity fields for properties.
...
Dealing with the _ in the properties code is a bit messy, and having to use
it in the properties list file is a pain.
2013-03-07 09:11:22 +09:00
Bill Currie
5fbe50a5e2
Remove some dead code.
2013-03-07 09:11:22 +09:00
Bill Currie
b01986c3c5
Correct some white space.
2013-03-07 09:11:22 +09:00
Bill Currie
c9b1c445a8
Move the properties docs into properties.h
2013-03-07 09:11:22 +09:00
Bill Currie
5720392f37
Begin documenting qflight.
2013-03-07 09:11:22 +09:00
Bill Currie
b025e7ba9a
Make sure all source files in qflight have (C) headers.
2013-03-07 09:11:22 +09:00
Bill Currie
a2f2d4d949
"Check" for the availability of pthreads.
...
Unfortunately, just because the header is there doesn't mean anything will
actually work :(. Also, the check is based on the host vendor/os for now.
Yes, it's rather lame but it will do for now.
With this, QF will build on an almost fresh ps3toolchain install. Only two
"fixes" are needed:
o In $PS3DEV/ppu/powerpc64-ps3-elf: ln -s ../include sys-include
o libsamplerate cross-built and installed.
2012-08-19 13:40:42 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
acc5e87619
missed this one
2007-04-04 11:40:00 +00:00
Bill Currie
9abe3b29e0
start of my properties work. doesn't seem to have broken anything :)
2004-01-27 08:31:34 +00:00
Bill Currie
5ee1b1d9ca
bring in OpenQuartz's extentions (except -ikmap: got tired:)
...
go back to id's lighting model being default. LordHavoc's is selectable
via --attentuation havoc. Also selectable on a per-light basis.
2004-01-26 07:39:29 +00:00
Bill Currie
6eef62cff8
LordHavoc's colored lighting support (not his relight stuff (yet?) though)
2003-09-10 15:48:46 +00:00
Bill Currie
26f3839276
bring in lordhavoc's vis data optimisations (doesn't work properly yet) and
...
parsing of his extra fields.
2003-09-09 08:13:33 +00:00
Bill Currie
cabe8d6c02
remove some arbitrary limits and add some of the fields from hlight
2003-09-08 03:39:44 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
e81a0e2095
qfvis and qflight are still copyright Id
2002-09-25 01:51:58 +00:00
Bill Currie
00294f7ae0
hopefully make everything happy with the new bsp struct
2002-09-20 22:31:44 +00:00
Bill Currie
c1c68830c5
get qflight (maybe:) working with threads
2002-09-20 21:58:40 +00:00
Bill Currie
24a9b48127
rewrite bspfile.[ch] so they work off an object rather than global data.
...
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00
Ragnvald Maartmann-Moe IV
6376ebb253
Whitespace.
2002-09-19 02:37:52 +00:00
Ragnvald Maartmann-Moe IV
fed01ddd3e
.gitignores for qf map tools
2002-08-25 23:16:48 +00:00
Ragnvald Maartmann-Moe IV
a3af2d9fa9
Add Hideo's WIP qflight & qfvis.
2002-08-25 23:06:23 +00:00