Commit graph

9 commits

Author SHA1 Message Date
khreathor
ae86790e6c Initial Blender 2.8 changes - it works, now it's time for improvements 2019-08-16 21:38:29 +09:00
khreathor
8112c4e8b6 Moved MDL settings from Object tab to export options/presets 2019-08-16 21:38:29 +09:00
Bill Currie
f522e58d53 Fix some blender warnings. 2018-06-08 12:45:57 +09:00
Bill Currie
39b2e80207 Optionally apply the object's transform to the mesh.
The default is to apply.
2012-08-07 11:49:08 +09:00
Bill Currie
99c58cca73 Make exporting md16 files possible.
Not sure if it actually works as the clients don't render the result
properly (can't see anything where the model should be), but the output
model does import back into blender properly.
2012-04-23 08:54:19 +09:00
Bill Currie
6bae99d66c Create an animation script for imported models.
The animation script is just a plist of relevant frame and skin
information. Documentation is included in the generated script.
2012-04-19 22:06:43 +09:00
Bill Currie
70f500a087 Use custom properties for model flags etc.
Eye position, auto rotation, sync type and particle effects can now all be
edited in blender: both import and export do the right thing. The settings
can be found in the "QF MDL" panel of the "Object" tab of the properties
view.
2012-04-15 21:55:23 +09:00
Bill Currie
92c08fb957 Update required blender version. 2012-04-15 13:47:59 +09:00
Bill Currie
57aa19bd44 Rename qfmdl to io_mesh_qfmdl.
This fits in better with the blender addon naming scheme.
2011-09-21 20:18:23 +09:00
Renamed from tools/qfmdl/__init__.py (Browse further)