Bill Currie
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928dd92276
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Use 0.0 instead of 0.5 for t for palette lookups.
I realized it's pretty silly using colormap + palette when I can just
combine the two into one and have a 2D palette. This is in preparation for
that.
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2012-01-14 20:51:43 +09:00 |
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Bill Currie
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89ae6eca8b
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Even better?
It's difficult getting the same result because GL st are 0-1 but sw quake's
st are 0-inf % 64.
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2012-01-11 07:51:15 +09:00 |
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Bill Currie
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5dbf913d41
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Get the turbulence more correct.
This looks right, and should be easier to tweak.
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2012-01-11 06:38:27 +09:00 |
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Bill Currie
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d2dae4cc58
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Produce a saner turbulence.
I'm not quite sure it's right. Need to watch sw's turb a bit more.
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2012-01-10 21:11:21 +09:00 |
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Bill Currie
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3508972d66
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Draw water surfaces... with some really funky turbulence.
It seems I misunderstood the sw turbulence code.
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2012-01-10 20:50:47 +09:00 |
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