Produce a saner turbulence.

I'm not quite sure it's right. Need to watch sw's turb a bit more.
This commit is contained in:
Bill Currie 2012-01-10 21:11:21 +09:00
parent 3508972d66
commit d2dae4cc58

View file

@ -14,9 +14,9 @@ main (void)
{
float pix;
vec2 rt = vec2 (realtime, realtime);
vec2 st;
vec2 st = tst;
st = tst + sin ((tst.ts * 64.0 + rt * SPEED) * FACTOR);
st = st + sin ((tst.ts * 64.0 + rt * SPEED) * FACTOR) / 64.0;
pix = texture2D (texture, st).r;
gl_FragColor = texture2D (palette, vec2 (pix, 0.5));
}