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5 commits

Author SHA1 Message Date
Timothy C. McGrath
661db56184 New benchmark scores, gained .2 fps with a cvar I didn't know about
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.

Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15 OK, found out I can't play with the settings I had in the V3 config, so
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)

I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.

Misty-chan :)
2001-04-28 02:50:50 +00:00
Timothy C. McGrath
fa31c6e4f7 OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00
Timothy C. McGrath
c4680099c7 Typos fixed that were in the original. (oops)
Misty-chan
2001-04-26 03:09:46 +00:00
Timothy C. McGrath
7e0c1edcf7 Added back the old glspeed.cfg with the new cvar I found out about. This
one should work fine for old voodoo 1/2 users. I'll update this one
generally when I do the other one, but this one I can't really test
myself on for it's target - older hardware. Please tell me if I give a
setting which is slower on a system.

Misty-chan
2001-04-26 03:06:56 +00:00