Bill Currie
5f93c115ff
[util] Make developer flag names easier to manage
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They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
a32e2319e2
Merge branch 'master' into win-merge
2021-03-25 22:42:16 +09:00
Bill Currie
2015474468
Move and clean up clview.h
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Redundant or dead prototypes deleted, and the client/view.h seems a good
place for the file.
2021-03-12 11:48:53 +09:00
Bill Currie
6ee2df8445
Move vid callbacks into vid_internal
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Currently segfaults because viddef is an alias for *r_data->vid, which
has not yet been initialized (chicken and egg).
2019-07-08 13:40:29 +09:00
Bill Currie
bd52e46adf
Merge branch 'master' into win
2016-01-22 01:10:49 +09:00
Bill Currie
3efb0c538f
Separate file search from loading.
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QFS_LoadFile (and its wrappers) now take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
1740e14d2a
Do a const-correctness run on palettes.
2013-01-27 19:57:40 +09:00
Bill Currie
40af4bb986
Make vid.width/height unsigned and clean up the mess.
2013-01-24 12:36:14 +09:00
Bill Currie
a05e7253e4
Force a full update when the fade screen is drawn.
2013-01-13 20:34:39 +09:00
Bill Currie
6eb6b6c0ba
Change pointer_t to unsigned and clean up the mess.
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It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
a372efee5c
Add a new crosshair.
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Now all 4 slots of the crosshair table are used :)
Also, fix the offset for pic based crosshairs in glsl, and use just one
func for them.
2012-12-12 19:36:50 +09:00
Ozkan Sezer
6e04fd5ff6
signed int viddef_t members
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The attached patch (against quakeforge git) changes the [con]width,
[con]height, and most importantly the rowbytes members of viddef_t
from unsigned to signed int, like in q2. This allows for a properly
negative vid.rowbytes which may be needed in, e.g. a DIB sections
windows driver if needed. Along with it, I changed a few places
where unsigned int is used along with comparisons against the relevant
vid.* members.
One thing I am not 100% sure is the signedness requirements of
d_zrowbytes and d_zwidth: q2 has them as unsigned but I am not sure
whether that is because they are needed as unsigned or it was just an
oversight of the id developers. They do look like they should be OK
as signed int to me, though: comments?
==
Note from Bill Currie: I had to do some extra changes as many
signed/unsigned comparisons were somehow missed.
2012-10-21 09:00:50 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
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Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
799a0ae018
Fix a bogus cshift calculation in sw32.
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Found via valgrind and gammatable having become malloced instead of static.
2012-04-11 14:58:55 +09:00
Bill Currie
a093e6af97
Move palette setting into viddef_t.
2012-04-11 14:58:55 +09:00
Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
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Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
db4a463727
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
e991c1fed3
Make a bit of progress cleaning up vid for plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
72fb96245f
Cleanup global symbols for the sw and sw32 renderers.
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Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
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Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
a694eed968
Add Draw_Picf to allow smooth placement on low-res consoles.
2012-02-06 19:32:30 +09:00
Bill Currie
bc2aca53c3
Add functions to create/destroy qpics.
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The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie
7e406c20e5
Allow uncaching of qpics.
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qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00
Bill Currie
f8dfee6de7
Merge branch 'master' into glsl
2012-01-29 22:36:35 +09:00
Bill Currie
7e078c7f9c
Revamp cshifts and implement in glsl.
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The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.
The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
Bill Currie
8ee13ef8c2
Do some clipping in the draw routines.
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After fixing Maraakate's crash, I thought it would be a good idea to put
the fixes into QF, too.
2011-12-28 19:20:18 +09:00
Bill Currie
232d2f7e18
Fix an undefined operation thanks to spirit of the domain quaddicted.com.
2010-11-16 17:13:22 +09:00
Bill Currie
018a0b3bb6
fix the missing crosshair
2009-12-23 01:26:14 +00:00
Bill Currie
28601c8ea4
more screen size cleanup
2009-12-22 13:12:03 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
5062930bad
bit more cleanup and some documentation
2006-12-03 06:25:57 +00:00
Bill Currie
7bca4cf8af
clean up the draw interface a bit
2006-12-02 10:07:08 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
4cabb40303
break the crosshair draw code into separate functions and give sw and sw32
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crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
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lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Bill Currie
51e4cad3fe
get Draw_SubImage doing transparencies
2002-07-25 05:04:22 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
6132049bf4
gl_draw.c: whitespace
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draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00