Bill Currie
9d09d65d9a
Clean up some export stuff
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While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad
Get the mdl frames script property working
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Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d
Clean up a few last things for blender 2.80
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Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
3913febace
MDL properties in object panel are back
2019-08-16 21:38:29 +09:00
khreathor
ae86790e6c
Initial Blender 2.8 changes - it works, now it's time for improvements
2019-08-16 21:38:29 +09:00
khreathor
8112c4e8b6
Moved MDL settings from Object tab to export options/presets
2019-08-16 21:38:29 +09:00
Bill Currie
f522e58d53
Fix some blender warnings.
2018-06-08 12:45:57 +09:00
Bill Currie
39b2e80207
Optionally apply the object's transform to the mesh.
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The default is to apply.
2012-08-07 11:49:08 +09:00
Bill Currie
99c58cca73
Make exporting md16 files possible.
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Not sure if it actually works as the clients don't render the result
properly (can't see anything where the model should be), but the output
model does import back into blender properly.
2012-04-23 08:54:19 +09:00
Bill Currie
6bae99d66c
Create an animation script for imported models.
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The animation script is just a plist of relevant frame and skin
information. Documentation is included in the generated script.
2012-04-19 22:06:43 +09:00
Bill Currie
70f500a087
Use custom properties for model flags etc.
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Eye position, auto rotation, sync type and particle effects can now all be
edited in blender: both import and export do the right thing. The settings
can be found in the "QF MDL" panel of the "Object" tab of the properties
view.
2012-04-15 21:55:23 +09:00
Bill Currie
92c08fb957
Update required blender version.
2012-04-15 13:47:59 +09:00
Bill Currie
57aa19bd44
Rename qfmdl to io_mesh_qfmdl.
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This fits in better with the blender addon naming scheme.
2011-09-21 20:18:23 +09:00