Bill Currie
b33df8b698
[vulkan] Clean up a pile of unnecessary includes
2022-05-08 17:57:40 +09:00
Bill Currie
8e658eac78
[vulkan] Correct a pile of copyright attributions
...
Id Software had pretty much nothing to do with the vulkan renderer (they
still get credit for code that's heavily based on the original quake
code, of course).
2022-05-04 14:44:54 +09:00
Bill Currie
d35154ecf1
[vulkan] Clean up a lot of unnecessary includes
...
Too much copying of base files.
2022-03-30 15:54:07 +09:00
Bill Currie
b9bc3fa132
[vulkan] Split out the push constants helper
...
It proved to work well in the sprite pipeline, and should be useful for
cleaning up the magic numbers in bsp and alias.
2021-12-24 06:45:13 +09:00
Bill Currie
75d06c4f98
[vulkan] Clean out some expired FIXME comments
2021-12-24 06:45:12 +09:00
Bill Currie
a4f71cb4d5
[renderer] Clean out unneeded input.h includes
...
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
2021-10-01 13:11:14 +09:00
Bill Currie
ad9c3193fa
[vulkan] Use darray size to control cmd buffer count
...
This allows the array in which the command buffers are allocated to be
allocated on the stack using alloca and thus remove the need to
malloc/free of relatively small chunks.
2021-01-15 22:45:49 +09:00
Bill Currie
94565c2382
Rework much of the Vulkan array handling
...
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
ce72135e70
Fix incorrect init of command buffer set
2020-02-17 00:10:59 +09:00
Bill Currie
4b152a4492
Rework semaphore sets
2020-02-17 00:10:32 +09:00
Bill Currie
b947cc1791
Rework command buffer and fence-set management
...
I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
Bill Currie
53b46f0541
Implement pipeline stuff
2020-02-13 04:21:35 +09:00
Bill Currie
61036378e2
Implement render pass stuff
2020-02-12 18:55:51 +09:00
Bill Currie
1baee0cbba
Implement mem mapping and buffer/image copying
2020-02-10 20:42:19 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00
Bill Currie
2f9ad73f78
Implement buffer memory up to barriers
...
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5
Rework object device caching
...
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
4957c4f31a
Implement the rest of the command stuff
2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa
Add a queue type
2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09
Implement most of the stuff for command submission
2019-07-23 12:28:57 +09:00