Bill Currie
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4d66fc175a
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Avoid processing skins every frame.
Processing skins every frame would slow things down unnecessarily, so call
the skin functions only when something changes.
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2012-01-24 10:28:07 +09:00 |
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Bill Currie
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f0a145a537
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Compress entity_state_t a little.
Use byte and short instead of int.
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2011-09-07 09:41:05 +09:00 |
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Bill Currie
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997102fea8
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audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
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2010-01-13 06:42:26 +00:00 |
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Bill Currie
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839c00b97b
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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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2007-05-07 14:58:53 +00:00 |
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Bill Currie
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52f7bd4bb4
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MAX_ENTITIES patch from phrosty
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2007-04-19 07:36:12 +00:00 |
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Bill Currie
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ca37474f0d
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remove the magic numbers from the download protocol
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2007-03-20 14:41:54 +00:00 |
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Bill Currie
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d4719db021
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
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Bill Currie
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966b5ee387
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"mvd" stuff now gets streamed to the qtv proxy :)
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2005-05-05 07:31:31 +00:00 |
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Bill Currie
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925ea16e1d
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we get to "spawn". whee. not long now and I'll have to work on the client
side :)
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2005-05-02 09:00:17 +00:00 |
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Bill Currie
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cd2f9434fc
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proxy now stays connected :) also gets the server data packet. most changes
due to move of pmove.h
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2005-05-02 04:09:15 +00:00 |
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Bill Currie
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d308d324cc
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o misc little cleanups
o add plent_state_t, packet_players_t and delta_t in preparation for
re-worked delta compression code.
o use plent_state_t in the client.
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2005-04-30 03:59:23 +00:00 |
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Bill Currie
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b502cfc3ce
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move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
backbuffer code can be shared between qw-server and qtv
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2004-02-22 05:40:08 +00:00 |
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Bill Currie
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1033f7e322
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move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
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2004-02-21 02:31:22 +00:00 |
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