Bill Currie
4d267abd2a
make things a little quieter
2002-05-31 07:24:54 +00:00
Bill Currie
018b3ae536
more runtime implementation
2002-05-22 19:02:26 +00:00
Bill Currie
43e609241c
initial stab at supporting most of the obj runtime
2002-05-22 17:32:44 +00:00
Robin Redeker
3a76cf4eac
Added automatic binding removal, if a 3rd key is being bind.
2002-04-16 13:37:36 +00:00
Bill Currie
d89adf0534
ignore gzipped files
2002-04-15 14:51:15 +00:00
Bill Currie
403af77038
give qc access to Cmd_Return
2002-04-14 01:25:24 +00:00
Bill Currie
8220ddd83d
and the command api to csqc and use it to bind menu_load and menu_save. F2
...
and F3 now work in nq :)
2002-04-12 17:19:49 +00:00
Bill Currie
03ab75704f
-p N or --strip-path N will strip up to N leading path elements for a
...
source file's path.
2002-04-10 19:52:48 +00:00
Bill Currie
32dfbd8c11
oops, forgot to remove that 9: gzip -6 is better than -9 for quake data for
...
some reason
2002-04-10 19:12:45 +00:00
Bill Currie
0a62c2687a
compress progs files (and symbol tables) when zlib is available
2002-04-10 19:11:19 +00:00
Bill Currie
ba9ad15ebd
it he's if I understand that Draw_CachePic puts the pic into the cache...
2002-04-10 06:56:25 +00:00
Bill Currie
e42c912a41
remove some debug prints
2002-04-10 05:08:00 +00:00
Bill Currie
06cc7485b6
oops, forgot this
2002-04-09 21:39:15 +00:00
Bill Currie
15e17acc1c
the draw api now uses a `real' qpic_t rather than loading the pic every time
2002-04-09 21:38:41 +00:00
Robin Redeker
264e9b1617
Added teamname to the playerconfig dialog.
...
Made noskins a archived var.
Added a network menu.
-> just realized, that menu-code is still to blown
and still sucks too much. i am thinking about a
more templated menu-code. (tanwha: i will design something nice ;)
2002-03-20 16:13:32 +00:00
Robin Redeker
adc8fc07fb
Fixed a forgotten debugprint;
2002-03-19 19:07:28 +00:00
Robin Redeker
59f5cfeb7e
Fixed the keyloading.
2002-03-19 17:40:03 +00:00
Robin Redeker
489bc7291a
Playermenu working now fine.
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Added some api-functions to complete playermenu.
(Playermenu isn't still finished)
2002-03-19 17:07:56 +00:00
Bill Currie
b01cda716f
callback hooks for entering/leaving menus
2002-03-18 20:20:56 +00:00
Bill Currie
655fe17e18
fix handling of pointers in function params and local vars for qc functions
2002-03-18 07:30:21 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
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Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
f3ee5d7bdc
Forgot to remove old code.
2002-03-16 15:56:07 +00:00
Robin Redeker
afbd5d115b
Forgot to add the definitions for the stringhashes
2002-03-16 15:54:18 +00:00
Robin Redeker
757556022b
1. general menu code cleanup
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2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Robin Redeker
863b4e9bbd
Improved the menu code a bit, made style cleaner and
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added some comments to my menu code.
2002-03-16 00:14:24 +00:00
Robin Redeker
706de39c06
Made fraglogging switchable. And added it to the features-menu.
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cl_fraglog is the new cvar for toggling fraglogging.
2002-03-14 19:41:49 +00:00
Bill Currie
c4a8f35a6f
wonder how I forgot the -Werror...
2002-03-14 18:51:25 +00:00
Bill Currie
33513ce67b
demo autorecord patch from RvB
2002-03-14 18:48:04 +00:00
Bill Currie
81eda409f1
convert so ifs to ?:
2002-02-25 16:35:01 +00:00
Bill Currie
86f92131a9
invert mouse option from RvB
2002-02-25 16:20:43 +00:00
Bill Currie
7c9a19283b
add servlist.qc
...
My fault for telling wildcode menu.src instead of menu.src.in :)
2002-02-17 07:32:36 +00:00
Chris Ison
952d14a149
the early beginnings of the serverlist qc
2002-02-17 00:21:48 +00:00
Bill Currie
94d2f2bee4
make dist fixes
2002-02-05 19:43:22 +00:00
Bill Currie
718c64bc2c
don't wrap around the ends of slider bars
2002-02-04 05:35:05 +00:00
Robin Redeker
ba902690ee
Percentage-bars now look like in old quake
2002-02-02 13:19:05 +00:00
Robin Redeker
c7e50a735d
Added some bindings to the binding-submenu.
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Added a audio-menu and soem other stuff i forgot.
2002-02-02 12:43:14 +00:00
Robin Redeker
03e0b2eae0
Completed bindings-submenu, now all basic-bindings from old quake
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are there.
2002-02-02 10:20:37 +00:00
Robin Redeker
2ac4ab161a
The option-menus now have a better layout and
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the control-binding-submenu works a lot better now too.
I added some string-functions for the API.
2002-02-02 09:38:25 +00:00
Robin Redeker
ecc20a7d17
Worked on the options-menu and made gamma-bar more useable and
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moved control-binding (still in construction) to a extra-submenu.
2002-02-02 08:06:50 +00:00
Bill Currie
cf2f42ea6a
make it so menu items can get called for any keypress. this is optionally
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done by setting the allkeys param to 1. when this is the case, if the menu
item function returns 0, normal processing is done, otherwise processing
stops.
2002-02-01 17:32:40 +00:00
Robin Redeker
8503b43897
Added beginnings for the command-binding to the
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option-menu.
2002-01-31 21:10:43 +00:00
Ragnvald Maartmann-Moe IV
a3c699a921
Fix three gitignores.
2002-01-31 07:49:29 +00:00
Bill Currie
ad6d847728
fix qfcc's incorrect allocation/initialization for pointers (eg, float [] foo)
2002-01-30 22:57:48 +00:00
Bill Currie
938037c5ea
you can now type in the input lines. the data doesn't get used yet, though
2002-01-30 22:20:52 +00:00
Bill Currie
bb97d2d74f
set some more cvars to the correct values for single player play
2002-01-30 21:49:31 +00:00
Bill Currie
40e987c071
provide InputLine_SetWidth so the drawn width can be set
2002-01-30 21:25:00 +00:00
Robin Redeker
c74e2a52c7
Added a gamma-selector (but waiting still for new key-handling-api)
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and auto-run option.
2002-01-30 20:02:15 +00:00
Bill Currie
9c6def5c7d
fade the screen when drawing the menus (this is optional per menu)
2002-01-29 22:32:56 +00:00
Bill Currie
ce5087225a
oops, forgot this
2002-01-29 21:51:33 +00:00
Bill Currie
476c3d2626
helps if I understand what elmex was up to :)
2002-01-29 21:51:19 +00:00