Bill Currie
d5fb0f5a68
fix some .. path compression bugs
2002-01-21 17:36:22 +00:00
Bill Currie
9833b7009d
oops, forgot to remove the debug code
2002-01-21 16:48:08 +00:00
Bill Currie
f3efed94e5
.0 isn't valid for integer formats
2002-01-21 16:47:50 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
d59e7d3da4
you can now start a new single player game via the menus
2002-01-20 04:11:08 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
1168f1aa86
libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
...
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
db7a2264c0
bring in the standard builtins and randomize the quit message
2002-01-20 01:39:06 +00:00
Bill Currie
9f67e81049
don't handle key presses if there's no callback and no items
2002-01-20 00:47:01 +00:00
Bill Currie
9f6a16af18
shrink the hardrule (for want of a better name) by 2 chars so it fits
2002-01-20 00:38:02 +00:00
Bill Currie
95e200a9e0
fix console command line quit
2002-01-20 00:32:14 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
39d432b6a6
make sure force_commandline in the console data gets set appropriatly
2002-01-20 00:04:50 +00:00
Bill Currie
bb82e48ab1
add Draw_String to csqc
2002-01-20 00:03:34 +00:00
Chris Ison
60e1b2caf3
fixed 3dfx not building due to mis-named lib
2002-01-19 23:06:28 +00:00
Bill Currie
84636f20cb
make sure r_progs gets linked in when using the .a lib
2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
9181ddaa4c
don't go to game when leaving menus when there's no game. doesn't actually
...
work properly, but I think that's a bug in the main client code.
2002-01-19 07:40:35 +00:00
Bill Currie
b73851d5aa
the menu cursor can now be moved up and down using the mouse wheel
2002-01-19 07:19:39 +00:00
Bill Currie
29c19ca243
Menu_CenterPic now centers the pic (horizontally) as intended
2002-01-19 06:18:52 +00:00
Bill Currie
b1b848ae4a
finally get the damn spinner working (not in the right place, though)
2002-01-19 05:56:25 +00:00
Bill Currie
786a88ba25
blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
2002-01-19 05:45:48 +00:00
Bill Currie
a78ea1464b
provide stubs for the client-only functions (they might prove useful in the
...
server later anyway). this fixes nq-server's segs
2002-01-19 04:37:47 +00:00
Bill Currie
6af9a5d8e6
make the builtins an array of pointers so the hash table doesn't get royally
...
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
6ab3329b94
bring back togglemenu
2002-01-19 03:28:52 +00:00
Bill Currie
15e7e35a57
make K_ESCAPE bindable
2002-01-19 02:29:29 +00:00
Bill Currie
7def88668a
fix a goof with the progs loader for the server interface
2002-01-18 23:53:51 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
ac71d101d2
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Bill Currie
bff69d1cb2
add .vimrc
2002-01-18 18:24:05 +00:00
Bill Currie
cef918df83
get array initialisation worrking
2002-01-18 08:26:37 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
c3b2533803
fix shifted key input
2002-01-17 21:49:47 +00:00
Bill Currie
7093c05587
console scrolling works again, and even better than before :)
2002-01-17 21:27:31 +00:00
Bill Currie
59cec48aef
oops (hmm, I seem to be doing a lot of that lately:/)
2002-01-17 19:41:01 +00:00
Bill Currie
7247415121
usual thing
2002-01-17 19:33:32 +00:00
Bill Currie
d69762facd
integer() and float() casts seem to work
2002-01-17 19:32:04 +00:00
Bill Currie
d05e3c0afc
fix an init order oopsie. sorry about that, guys.
2002-01-17 19:10:07 +00:00
Bill Currie
08c1d57c53
fix a param scoping error
2002-01-17 16:59:00 +00:00
Seth Galbraith
31a98f0f80
only load tgas for texture names that end in backslash
2002-01-17 16:31:34 +00:00
Bill Currie
7227ab4363
qfcc.c:
...
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
2002-01-17 08:19:53 +00:00
Bill Currie
55bb282b24
beginnings of the menu code
2002-01-17 08:15:43 +00:00
Bill Currie
7eb9d70216
oops, forgot to write that one
2002-01-17 04:29:41 +00:00
Bill Currie
5a1c7ecd2b
init order cleanup
2002-01-17 04:11:36 +00:00
Bill Currie
303581b798
oops?
2002-01-17 02:47:22 +00:00
Bill Currie
5e8d69589d
make sure the download progress bar gets erased when a dl is done
2002-01-17 02:37:52 +00:00
Bill Currie
c998c63746
make all of the input lines use the same rendering code
2002-01-17 02:27:53 +00:00