Without fakeuser set, blender will toss out the actions on save and reload.
Converting to an nla strip might take care of that, but I haven't figured
out how to do that yet, so avoid any nasty surprised for the user.
Eye position, auto rotation, sync type and particle effects can now all be
edited in blender: both import and export do the right thing. The settings
can be found in the "QF MDL" panel of the "Object" tab of the properties
view.
The params are eye position, flags and synctype. Provision is made for
reading them from a text block on export, but nothing is done other than
retrieving the text block.
Blender must have an active shape key before shape key animation will work.
This fixes the models being locked to the first frame until a shape key is
selected via the UI.
I /did/ see the warning about vertex index 0 in the obj importer script,
but I didn't take it seriously enough. This fixes both the twisted texture
on a couple of faces, and the truly mangled tris when exporting (using
invisibl.mdl for testing).