Commit Graph

8419 Commits

Author SHA1 Message Date
Bill Currie 0952e918dd Set fakeuser on actions.
Without fakeuser set, blender will toss out the actions on save and reload.
Converting to an nla strip might take care of that, but I haven't figured
out how to do that yet, so avoid any nasty surprised for the user.
2012-04-16 13:30:58 +09:00
Bill Currie 70f500a087 Use custom properties for model flags etc.
Eye position, auto rotation, sync type and particle effects can now all be
edited in blender: both import and export do the right thing. The settings
can be found in the "QF MDL" panel of the "Object" tab of the properties
view.
2012-04-15 21:55:23 +09:00
Bill Currie 878764f79d Fix some segfaults in nq-server. 2012-04-15 15:11:16 +09:00
Bill Currie 7fc700b802 Allow alias textures up to 1024x1024.
Blender's default texture size is 1024x1024, and there doesn't seem to be
any reason not to support it.
2012-04-15 14:13:05 +09:00
Bill Currie 6f026e9116 Fix some segfaults in server model loading.
I'd forgotten to test the servers when I did the vid_plugin changes.
2012-04-15 14:12:00 +09:00
Bill Currie 92c08fb957 Update required blender version. 2012-04-15 13:47:59 +09:00
Bill Currie fd9b8f7b4a Fix import and export for blender 2.63
Blender 2.63 should be out in a few days. Nice to get this ready ahead of
time.
2012-04-15 09:34:53 +09:00
Bill Currie d3af0b2357 Correct the MD16 writing code.
Forgot to test it :P
2012-04-15 09:34:16 +09:00
Bill Currie ab4aec47a7 Correct vertex scaling for blender 2.62+
This also abandons support for older versions of blender.
2012-04-14 18:10:25 +09:00
Bill Currie bbd277cb72 Fix building libQFrenderer as a helper library. 2012-04-12 17:16:40 +09:00
Bill Currie 61ae793367 Fix two broken symbols for sw32.
Now all 4 render plugins load as standard plugins (though there's still a
problem with libQFrenderer.so)
2012-04-12 17:12:24 +09:00
Bill Currie 633f70b2f1 Remove a functionally dead symbol.
The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
Bill Currie 7fc99f9c60 Fix gl and glsl support in sdl. 2012-04-12 16:47:37 +09:00
Bill Currie ab486dcdf6 Unregister the quit command before registering it.
This fixes the quit menu not working.
2012-04-12 15:07:28 +09:00
Bill Currie e784754a11 Disable the gl_triplebuffer check in glsl.
It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
Bill Currie 8401704c4e Connect up palette setting for gl and glsl.
The GL plugin now seems to work. GLSL still segs :(
2012-04-12 13:57:05 +09:00
Bill Currie 525dbcc13e Ensure code paths stay within the one renderer.
The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie 898bfa5e5f Split up the vid plugin init sequence.
This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
Bill Currie 6ff658afe4 Use r_funcs in the client console plugin.
Getting the sw renderer's functions when running gl was nasty.
2012-04-11 16:38:15 +09:00
Bill Currie d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie a16ff08240 Make nq-x11 work for sw.
Same state as qw-client-x11.
2012-04-11 14:58:56 +09:00
Bill Currie 97968422f8 Fix an uninitialized variable found by valgrind. 2012-04-11 14:58:56 +09:00
Bill Currie 799a0ae018 Fix a bogus cshift calculation in sw32.
Found via valgrind and gammatable having become malloced instead of static.
2012-04-11 14:58:55 +09:00
Bill Currie 07ab5600c9 Recache viddef in *D_InitCaches.
sw32 now at least doesn't seg, but doesn't draw any 3d. sw renderer seems
to work.
2012-04-11 14:58:55 +09:00
Bill Currie 42868d308e Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
Bill Currie a0e143e601 Check for fog functions before calling them.
Not all renderers support fog.
2012-04-11 14:58:55 +09:00
Bill Currie 6ea4e6617a Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie 4d9c3408a1 Start putting the pieces back together.
The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie 1d864521e9 Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie cbdbfdd12f Fix the alias model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie 52e518bb1b Fix skin functions for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie f5d6959f4b Copy out the model functions pointer. 2012-04-11 14:58:55 +09:00
Bill Currie 352eb5ece4 Move console init to after vid/render init. 2012-04-11 14:58:55 +09:00
Bill Currie 437ff888c0 Fix some missing backslashes in qw's Makefile.am.
Wow, everything links with static plugins.
2012-04-11 14:58:55 +09:00
Bill Currie 6f7b4276e9 Move VID_InitBuffers back from the renderer to targets.
First, it was nearly identical between sw and sw32 (one paranoia line in
sw32), and second, it's common enough.
2012-04-11 14:58:55 +09:00
Bill Currie a093e6af97 Move palette setting into viddef_t. 2012-04-11 14:58:55 +09:00
Bill Currie e08d5ccb41 Move the gl util functions into viddef_t.
Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
Bill Currie 7ed33f6345 Hide D_FlushCaches.
There'd been a way to do so all along :/ There might be some issues with
this, but those will be easy to fix :)
2012-04-11 14:58:55 +09:00
Bill Currie 7865f6afe1 Rename sw's R_Init to sw_R_Init.
For now, the only symbol I'll bother messing with in the sw renderer.
2012-04-11 14:58:54 +09:00
Bill Currie 1dd1aec48f Make libgl_handle static.
This will make life interesting for getting the final stages working, but
it helps for now.
2012-04-11 14:58:54 +09:00
Bill Currie 772af29cb3 Move the gl cvars into gl.
That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
2012-04-11 14:58:54 +09:00
Bill Currie 65bd29353c Make a start on putting the pieces together.
Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00
Bill Currie d445b4ef88 Rename the glsl qfgl functions to qfegl.
Keep them separate from the gl renderer :)
2012-04-11 14:58:54 +09:00
Bill Currie 36504547a8 Rename the public symbols for gl, glsl and sw32.
Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie 8de5c9ae3f Do a final cleanup before doing the big rename. 2012-04-11 14:58:54 +09:00
Bill Currie f7007825e4 Run the vacuum cleaner over sw32's global variables.
This seems to be everything that can be made static.
2012-04-11 14:58:54 +09:00
Bill Currie db4a463727 Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
Bill Currie eb536dc995 Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
They were never really needed anyway (they're for the sw renderer).
2012-04-11 14:58:54 +09:00
Bill Currie e991c1fed3 Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
Bill Currie 80f5cc59e9 Plug a memory leak.
Allocating (and not freeing) rects every frame... ouch.
2012-04-11 14:58:54 +09:00