[qw] Remove viewangles from client state

Other than the one line in cl_pred.c, it's redundant, but it looks to be
just a redundant copy from ancient times.
This commit is contained in:
Bill Currie 2021-03-20 01:48:26 +09:00
parent 5cf1da7c25
commit dc7cb97481
9 changed files with 53 additions and 49 deletions

View file

@ -216,13 +216,11 @@ typedef struct {
cshift_t cshifts[NUM_CSHIFTS]; // Color shifts for damage, powerups
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
// the client maintains its own idea of view angles, which are sent to the
// server each frame. And reset only at level change and teleport times
vec3_t viewangles;
// the client simulates or interpolates movement to get these values
double time; // this is the time value that the client
// is rendering at. always <= realtime
// the client maintains its own idea of view angles, which are sent to the
// server each frame. And reset only at level change and teleport times
viewstate_t viewstate;
// pitch drifting vars
float idealpitch;