Use LoadBSPMem to load brush models.

Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
This commit is contained in:
Bill Currie 2010-08-23 11:56:43 +09:00
parent 7fca21837a
commit cd159e1cc1
7 changed files with 138 additions and 145 deletions

View file

@ -38,7 +38,7 @@ static __attribute__ ((used)) const char rcsid[] =
int mod_lightmap_bytes = 1;
void
Mod_LoadLighting (lump_t *l)
Mod_LoadLighting (bsp_t *bsp)
{
}