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Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same code as the tools to work with bsp files.
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7 changed files with 138 additions and 145 deletions
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@ -38,7 +38,7 @@ static __attribute__ ((used)) const char rcsid[] =
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int mod_lightmap_bytes = 1;
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void
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Mod_LoadLighting (lump_t *l)
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Mod_LoadLighting (bsp_t *bsp)
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{
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}
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