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Bill Currie cd159e1cc1 Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
config.d get --disable-optimize and --disable-debug working again 2010-08-20 11:31:59 +09:00
debian ignore stuff 2010-08-07 10:42:09 +00:00
doc Add documentation for the directory configuration. 2010-08-25 13:31:23 +09:00
hw ignore stuff 2010-08-07 10:42:09 +00:00
include Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
libs Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
nq Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
pkg-config add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
qtv split up and modernize configure.ac 2010-08-19 15:01:43 +09:00
qw Change ProgPath to ModelPath and dir.progs to dir.models. 2010-08-25 13:31:13 +09:00
RPM ignore stuff 2010-08-07 10:42:09 +00:00
ruamoko ignore stuff 2010-08-07 10:42:09 +00:00
tools fix some errors found by valgrind 2010-10-13 20:52:05 +09:00
vc2005 audit the usage of "only" 2010-01-13 06:42:26 +00:00
vc2008 win32 fixes and vc2008 build files from phrosty 2010-03-12 10:51:07 +00:00
.gitignore ignore all generated files in pkg-config 2010-08-20 14:35:53 +09:00
bootstrap Doc/boostrap tweaks. 2010-10-10 10:05:01 +09:00
configure.ac Doc/boostrap tweaks. 2010-10-10 10:05:01 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Doc/boostrap tweaks. 2010-10-10 10:05:01 +09:00
Makefile.am regularize the changelog rule, make it work for out-of-tree. 2010-08-23 03:43:05 -04:00
NEWS audit the usage of "only" 2010-01-13 06:42:26 +00:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003