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Forge: Gorm updates -- figuring out how connections work :)
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73e53986a3
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2 changed files with 47 additions and 0 deletions
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@ -6,6 +6,26 @@
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);
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);
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Super = NSView;
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Super = NSView;
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};
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};
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Forge = {
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Actions = (
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);
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Outlets = (
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brushCount,
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cmdInput,
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cmdOutput,
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entityCount,
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filterClip,
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filterEntities,
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filterLights,
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filterPaths,
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filterWater,
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filterWorld,
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showCoords,
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showNames,
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xyDrawMode
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);
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Super = NSWindow;
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};
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NSApplication = {
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NSApplication = {
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Outlets = (
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Outlets = (
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delegate
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delegate
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@ -61,6 +81,33 @@
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);
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);
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Super = NSResponder;
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Super = NSResponder;
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};
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};
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Preferences = {
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Actions = (
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commitDisplayedValues:,
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discardDisplayedValues:,
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loadDefaults:,
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objectForKey:key:,
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ok:sender:,
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preferences:,
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prefsChanged:sender:,
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revert:sender:,
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revertToDefault:sender:,
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saveDefaults:,
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sharedInstance:,
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updateUI:
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);
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Outlets = (
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bspSoundPathField,
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offsetBrushCopyButton,
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projectPathField,
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showBSPOutputButton,
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startWadField,
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xLightField,
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yLightField,
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zLightField
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);
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Super = NSObject;
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};
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XYView = {
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XYView = {
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Actions = (
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Actions = (
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);
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);
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