mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
get the qfs variable substitution more-or-less working
This commit is contained in:
parent
fd5695eb03
commit
ba12255550
1 changed files with 113 additions and 116 deletions
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@ -146,7 +146,7 @@ static const char *qfs_default_dirconf =
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" QuakeWorld = {"
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" Inherit = (Quake);"
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" Path = \"qw\";"
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" SkinPath = \"qw/skins\";"
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" SkinPath = \"${path}/skins\";"
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" GameCode = \"qwprogs.dat\";"
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" };"
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" \"qw:*\" = {"
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@ -174,13 +174,13 @@ qfs_var_free (void *_v, void *unused)
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free (v);
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}
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static __attribute__ ((unused)) hashtab_t *
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static hashtab_t *
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qfs_new_vars (void)
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{
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return Hash_NewTable (61, qfs_var_get_key, qfs_var_free, 0);
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}
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static __attribute__ ((unused)) void
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static void
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qfs_set_var (hashtab_t *vars, const char *var, const char *val)
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{
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qfs_var_t *v = Hash_Find (vars, var);
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@ -196,7 +196,14 @@ qfs_set_var (hashtab_t *vars, const char *var, const char *val)
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v->val = strdup (val);
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}
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static __attribute__ ((unused)) char *
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static inline int
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qfs_isident (byte c)
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{
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return ((c >= 'a' && c <='z') || (c >= 'A' && c <='Z')
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|| (c >= '0' && c <= '9') || c == '_');
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}
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static char *
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qfs_var_subst (const char *string, hashtab_t *vars)
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{
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dstring_t *new = dstring_newstr ();
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@ -223,18 +230,18 @@ qfs_var_subst (const char *string, hashtab_t *vars)
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dstring_appendsubstr (new, s, (e - s));
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break;
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}
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var = va ("%*s", (e - s) - 1, s + 1);
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var = va ("%.*s", (e - s) - 1, s + 1);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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else
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dstring_appendsubstr (new, s - 1, (e - s) + 2);
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s = ++e;
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} else if (isalnum ((byte) *e) || *e == '_') {
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} else if (qfs_isident (*e)) {
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s = e;
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while (isalnum ((byte) *e) || *e == '_')
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while (qfs_isident (*e))
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e++;
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var = va ("%*s", e - s, s);
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var = va ("%.*s", e - s, s);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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@ -252,24 +259,32 @@ qfs_var_subst (const char *string, hashtab_t *vars)
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}
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static void
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qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path)
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qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path,
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hashtab_t *vars)
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{
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plitem_t *p;
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if ((p = PL_ObjectForKey (gdpl, "Path"))) {
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if ((p = PL_ObjectForKey (gdpl, "Path")) && *(char *) p->data) {
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char *str = qfs_var_subst (p->data, vars);
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char *e = strchr (str, '"');
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if (!e)
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e = str + strlen (str);
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qfs_set_var (vars, "path", va ("%.*s", e - str, str));
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if (path->str[0])
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dstring_appendstr (path, ":");
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dstring_appendstr (path, p->data);
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dstring_appendstr (path, str);
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free (str);
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}
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if (!gamedir->gamecode && (p = PL_ObjectForKey (gdpl, "GameCode")))
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gamedir->gamecode = strdup (p->data);
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gamedir->gamecode = qfs_var_subst (p->data, vars);
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if (!gamedir->skinpath && (p = PL_ObjectForKey (gdpl, "SkinPath")))
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gamedir->skinpath = strdup (p->data);
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gamedir->skinpath = qfs_var_subst (p->data, vars);
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}
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static void
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qfs_inherit (plitem_t *plist, plitem_t *gdpl, gamedir_t *gamedir,
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dstring_t *path, hashtab_t *dirs)
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dstring_t *path, hashtab_t *dirs, hashtab_t *vars)
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{
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plitem_t *base;
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@ -283,9 +298,10 @@ qfs_inherit (plitem_t *plist, plitem_t *gdpl, gamedir_t *gamedir,
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Sys_Printf ("base `%s' not found\n", (char *)base->data);
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return;
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}
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qfs_set_var (vars, "gamedir", base->data);
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Hash_Add (dirs, base->data);
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qfs_get_gd_params (gdpl, gamedir, path);
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qfs_inherit (plist, gdpl, gamedir, path, dirs);
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qfs_get_gd_params (gdpl, gamedir, path, vars);
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qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
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} else if (base->type == QFArray) {
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int i;
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plarray_t *a = base->data;
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@ -298,9 +314,10 @@ qfs_inherit (plitem_t *plist, plitem_t *gdpl, gamedir_t *gamedir,
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Sys_Printf ("base `%s' not found\n", (char *)base->data);
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continue;
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}
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qfs_set_var (vars, "gamedir", base->data);
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Hash_Add (dirs, base->data);
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qfs_get_gd_params (gdpl, gamedir, path);
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qfs_inherit (plist, gdpl, gamedir, path, dirs);
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qfs_get_gd_params (gdpl, gamedir, path, vars);
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qfs_inherit (plist, gdpl, gamedir, path, dirs, vars);
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}
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}
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}
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@ -340,31 +357,93 @@ qfs_find_gamedir (const char *name, hashtab_t *dirs)
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return gdpl;
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}
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static gamedir_t *
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qfs_get_gamedir (const char *name)
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static void
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qfs_process_path (const char *path, const char *gamedir)
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{
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const char *e = path + strlen (path);
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const char *s = e;
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dstring_t *dir = dstring_new ();
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while (s >= path) {
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while (s != path && s[-1] !=':')
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s--;
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if (s != e) {
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dsprintf (dir, "%.*s", e - s, s);
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COM_AddGameDirectory (dir->str);
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}
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e = --s;
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}
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dstring_delete (dir);
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}
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static void
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qfs_build_gamedir (const char **list)
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{
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int j;
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gamedir_t *gamedir;
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
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hashtab_t *vars = qfs_new_vars ();
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const char *dir = 0;
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gdpl = qfs_find_gamedir (name, dirs);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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Hash_DelTable (dirs);
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return 0;
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qfs_set_var (vars, "game", qfs_game);
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if (qfs_gamedir) {
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if (qfs_gamedir->name)
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free ((char *)qfs_gamedir->name);
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if (qfs_gamedir->path)
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free ((char *)qfs_gamedir->path);
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if (qfs_gamedir->gamecode)
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free ((char *)qfs_gamedir->gamecode);
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if (qfs_gamedir->skinpath)
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free ((char *)qfs_gamedir->skinpath);
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free (qfs_gamedir);
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}
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Hash_Add (dirs, (void *)name);
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while (com_searchpaths) {
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searchpath_t *next;
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if (com_searchpaths->pack) {
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Qclose (com_searchpaths->pack->handle);
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free (com_searchpaths->pack->files);
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free (com_searchpaths->pack);
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}
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next = com_searchpaths->next;
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free (com_searchpaths);
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com_searchpaths = next;
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}
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for (j = 0; list[j]; j++)
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;
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gamedir = calloc (1, sizeof (gamedir_t));
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gamedir->name = strdup (name);
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path = dstring_newstr ();
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qfs_get_gd_params (gdpl, gamedir, path);
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qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs);
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while (j--) {
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const char *name = va ("%s:%s", qfs_game, dir = list[j]);
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if (Hash_Find (dirs, name))
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continue;
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gdpl = qfs_find_gamedir (name, dirs);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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continue;
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}
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Hash_Add (dirs, (void *) name);
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if (!j)
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gamedir->name = strdup (name);
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qfs_set_var (vars, "gamedir", dir);
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qfs_get_gd_params (gdpl, gamedir, path, vars);
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qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs, vars);
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}
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gamedir->path = path->str;
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qfs_gamedir = gamedir;
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Sys_DPrintf ("%s\n", qfs_gamedir->name);
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Sys_DPrintf (" %s\n", qfs_gamedir->path);
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Sys_DPrintf (" %s\n", qfs_gamedir->gamecode);
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Sys_DPrintf (" %s\n", qfs_gamedir->skinpath);
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qfs_process_path (qfs_gamedir->path, dir);
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free (path);
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Hash_DelTable (dirs);
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return gamedir;
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Hash_DelTable (vars);
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}
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static void
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@ -398,27 +477,6 @@ no_config:
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qfs_gd_plist = PL_GetPropertyList (qfs_default_dirconf);
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}
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static void
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qfs_process_path (const char *path, const char *gamedir)
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{
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const char *e = path + strlen (path);
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const char *s = e;
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dstring_t *dir = dstring_new ();
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while (s >= path) {
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while (s != path && s[-1] !=':')
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s--;
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if (s != e) {
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dsprintf (dir, "%.*s", e - s, s);
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if (strequal (dir->str, "$gamedir"))
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dsprintf (dir, "%s", gamedir);
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COM_AddGameDirectory (dir->str);
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}
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e = --s;
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}
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dstring_delete (dir);
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}
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void
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COM_FileBase (const char *in, char *out)
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{
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@ -1033,40 +1091,9 @@ COM_AddGameDirectory (const char *dir)
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void
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COM_Gamedir (const char *dir)
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{
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if (qfs_gamedir) {
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if (qfs_gamedir->name)
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free ((char *)qfs_gamedir->name);
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if (qfs_gamedir->path)
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free ((char *)qfs_gamedir->path);
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if (qfs_gamedir->gamecode)
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free ((char *)qfs_gamedir->gamecode);
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if (qfs_gamedir->skinpath)
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free ((char *)qfs_gamedir->skinpath);
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free (qfs_gamedir);
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}
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while (com_searchpaths) {
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searchpath_t *next;
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if (com_searchpaths->pack) {
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Qclose (com_searchpaths->pack->handle);
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free (com_searchpaths->pack->files);
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free (com_searchpaths->pack);
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}
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next = com_searchpaths->next;
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free (com_searchpaths);
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com_searchpaths = next;
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}
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qfs_gamedir = qfs_get_gamedir (va ("%s:%s", qfs_game, dir));
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if (qfs_gamedir) {
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Sys_DPrintf ("%s\n", qfs_gamedir->name);
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Sys_DPrintf (" %s\n", qfs_gamedir->path);
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Sys_DPrintf (" %s\n", qfs_gamedir->gamecode);
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Sys_DPrintf (" %s\n", qfs_gamedir->skinpath);
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qfs_process_path (qfs_gamedir->path, dir);
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}
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const char *list[2] = {dir, 0};
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qfs_build_gamedir (list);
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// flush all data, so it will be forced to reload
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Cache_Flush ();
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}
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@ -1098,13 +1125,8 @@ QFS_Init (const char *game)
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if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
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char *gamedirs = NULL;
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char **list;
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const char **list;
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char *where;
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char *dir = 0;
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gamedir_t *gamedir;
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
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int j, count = 1;
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gamedirs = strdup (com_argv[i + 1]);
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list[j++] = where;
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where = strtok (NULL, ",");
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}
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gamedir = calloc (1, sizeof (gamedir_t));
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path = dstring_newstr ();
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while (j--) {
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const char *name = va ("%s:%s", qfs_game, dir = list[j]);
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if (Hash_Find (dirs, name))
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continue;
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gdpl = qfs_find_gamedir (name, dirs);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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continue;
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}
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Hash_Add (dirs, (void *) name);
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if (!j)
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gamedir->name = strdup (name);
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qfs_get_gd_params (gdpl, gamedir, path);
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qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs);
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}
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gamedir->path = path->str;
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qfs_gamedir = gamedir;
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Sys_DPrintf ("%s\n", qfs_gamedir->name);
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Sys_DPrintf (" %s\n", qfs_gamedir->path);
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Sys_DPrintf (" %s\n", qfs_gamedir->gamecode);
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Sys_DPrintf (" %s\n", qfs_gamedir->skinpath);
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qfs_process_path (qfs_gamedir->path, dir);
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free (path);
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Hash_DelTable (dirs);
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qfs_build_gamedir (list);
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free (gamedirs);
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free (list);
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} else {
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