Load bsp model textures as repeating mipmaps.

This commit is contained in:
Bill Currie 2012-01-07 18:05:54 +09:00
parent 204c1aba03
commit aa27a3f49c
3 changed files with 92 additions and 3 deletions

View file

@ -52,13 +52,14 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/qf_textures.h"
#include "QF/GLSL/qf_textures.h"
#include "compat.h"
void
Mod_ProcessTexture (texture_t *tx)
{
tx->gl_texturenum = GL_LoadQuakeMipTex (tx);
}
void