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Load bsp model textures as repeating mipmaps.
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3 changed files with 92 additions and 3 deletions
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@ -52,13 +52,14 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/qf_textures.h"
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#include "QF/GLSL/qf_textures.h"
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#include "compat.h"
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void
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Mod_ProcessTexture (texture_t *tx)
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{
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tx->gl_texturenum = GL_LoadQuakeMipTex (tx);
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}
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void
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