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Load bsp model textures as repeating mipmaps.
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204c1aba03
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3 changed files with 92 additions and 3 deletions
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@ -43,6 +43,8 @@ typedef struct subpic_s {
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int GL_LoadQuakeTexture (const char *identifier, int width, int height,
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byte *data);
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struct texture_s;
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int GL_LoadQuakeMipTex (const struct texture_s *tex);
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int GL_LoadRGBTexture (const char *identifier, int width, int height,
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byte *data);
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void GL_ReleaseTexture (int tex);
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