Load bsp model textures as repeating mipmaps.

This commit is contained in:
Bill Currie 2012-01-07 18:05:54 +09:00
parent 204c1aba03
commit aa27a3f49c
3 changed files with 92 additions and 3 deletions

View file

@ -43,6 +43,8 @@ typedef struct subpic_s {
int GL_LoadQuakeTexture (const char *identifier, int width, int height,
byte *data);
struct texture_s;
int GL_LoadQuakeMipTex (const struct texture_s *tex);
int GL_LoadRGBTexture (const char *identifier, int width, int height,
byte *data);
void GL_ReleaseTexture (int tex);