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[vulkan] Use tex_a instead of tex_l for glyphs
While it doesn't really make any difference to the texture upload (8-bit is 8-bit), and the sampler is in control of the interpretation, this makes vulkan more consistent with the specification of the glyph texture.
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@ -1423,7 +1423,7 @@ Vulkan_Draw_AddFont (rfont_t *rfont, vulkan_ctx_t *ctx)
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tex_t tex = {
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tex_t tex = {
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.width = rfont->scrap.width,
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.width = rfont->scrap.width,
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.height = rfont->scrap.height,
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.height = rfont->scrap.height,
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.format = tex_l,
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.format = tex_a,
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.loaded = 1,
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.loaded = 1,
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.data = rfont->scrap_bitmap,
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.data = rfont->scrap_bitmap,
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};
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};
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