Clean up TODO.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-06-08 21:28:51 +00:00
parent c82690c4d9
commit 727fb74cfc

46
TODO
View file

@ -5,30 +5,37 @@ M = more testing
I = in progress I = in progress
W = waiting on other work W = waiting on other work
X fix skybox/dome vis problems (workable solution found, needs new renderer)
X It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
X ~/.quakeforgerc should support all commands, not just set and setrom
M it seems possible to crash a QF server still - need to fix this! M it seems possible to crash a QF server still - need to fix this!
M Scitech MGL used in win32 is screwed - dump it and use SDL
M merge nq and qw code bases M merge nq and qw code bases
M mingw cross compiling
M Scitech MGL used in win32 is screwed - dump it and use SDL
M software targets should mix color at 16/16 or 24/32 color
I GL is still way too slow I GL is still way too slow
I Client side QuakeC. I Client side QuakeC.
M mingw cross compiling I menu rewrite
I merge nq and qw code bases I clean up TODO ;)
X fix skybox/dome vis problems (workable solution found, needs new renderer)
o allow qf clients to download .lit files from qf servers.
o ogg support
X It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o better server control of certain cvars
o triggers (f_respawn, f_death, f_took; cl_triggers)
o software PCXs don't work in X11 at least if you're using 16/24/32 color o software PCXs don't work in X11 at least if you're using 16/24/32 color
o stateful console (eg, rcon mode, chat mode, normal command mode...)
o menu rewrite
o scripted hud
o doublesize modes (eg, render in 320x240 but display in 640x480) o doublesize modes (eg, render in 320x240 but display in 640x480)
o allow qf clients to download .lit files from qf servers.
o better server control of certain cvars
o ogg support
o triggers (f_respawn, f_death, f_took; cl_triggers)
o stateful console (eg, rcon mode, chat mode, normal command mode...)
o scripted hud
o add a U_PHYSICAL field to entities. it should include a solid bit,
a rotated bbox bit, and mins/maxs for the bbos
o gui for serverlist
o add favorates serverlist manipulation
o redo serverlist filtering for better flexability and/or easier use
o add individual server ping/info request from console
? more direct intra-team comms (eg, talk to offense or defense directly) ? more direct intra-team comms (eg, talk to offense or defense directly)
? Draw_Pic and friends need a cleanup in GL at least ? Draw_Pic and friends need a cleanup in GL at least
? console commands to see a user, ignore talk from them, etc
? improved crosshairs (custom file, 32 bit for GL, etc)
M software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should use local palettes ? Draw_Pic and other tex draw functions should use local palettes
? improved crosshairs (custom file, 32 bit for GL, etc)
? console commands to see a user, ignore talk from them, etc
? wad loader should load wad3 and fall back to wad2 if necessary ? wad loader should load wad3 and fall back to wad2 if necessary
? better control over client console logging ? better control over client console logging
? ban reasons and expire times ? ban reasons and expire times
@ -46,14 +53,6 @@ M software targets should mix color at 16/16 or 24/32 color
? custom particle explosions (doable via csqc) ? custom particle explosions (doable via csqc)
? server should shutdown cleanly when it recieves SIGTERM and SIGHUP ? server should shutdown cleanly when it recieves SIGTERM and SIGHUP
? client-only commands (rejected if done via a server stuffcmd) ? client-only commands (rejected if done via a server stuffcmd)
X ~/.quakeforgerc should support all commands, not just set and setrom
o clean up TODO ;)
o add a U_PHYSICAL field to entities. it should include a solid bit,
a rotated bbox bit, and mins/maxs for the bbos
o gui for serverlist
o add favorates serverlist manipulation
o redo serverlist filtering for better flexability and/or easier use
o add individual server ping/info request from console
? bring software-mode skybox code in from Quake 2 ? bring software-mode skybox code in from Quake 2
? bring some assembly code for the software renderer in from Quake 2. ? bring some assembly code for the software renderer in from Quake 2.
@ -173,4 +172,3 @@ So we don't forget something in the binds menu:
Keyboard look Keyboard look
Swim up Swim up
Swim down Swim down