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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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@ -32,7 +32,7 @@
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#include "QF/mathlib.h"
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#include "QF/model.h"
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#include "QF/cvar.h"
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#include "vid.h"
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#include "QF/vid.h"
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//#include "model.h"
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//now we know why (struct model_s *) is used here instead of model_t
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//damn circular reference ! same with player_info_s -- yan
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